Archived KOFXI news

Strats, combos, technical discussion.
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Empyrian
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Post by Empyrian » Mon Jun 06, 2005 07:01

I wonder if defeating the Sub boss [Adel] with a normal or super move will affect the identity of the end boss.
nothingxs wrote:Still not pleased at all with judgment, but at least now we have a bit more concrete details on how it works. I wonder how abusable it'll be.
No offense but...
it is like going to a restaurant and ordering your food. It looks good and you had not tasted it. Most people will pass judgement after they tasted the food but you are more concerned over the MSG content and how it is going to kill you if you eat too much of it.

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Post by Blastrezz » Mon Jun 06, 2005 10:04

ShadowSonic wrote:Do I even need to say it?
Early. Beta. Not. Final.
Told ya: I KNOW! ;) I even wrote that I know it.
ShadowSonic wrote:Things WILL change before the final version. I'm pretty sure that after SvC and 2K3, SNKP is hell-bent against releasing a half-baked game into the market again.
LOL. No offence man, I totally respect you but In this case I gotta question your opinion.
I think Playmore doesn't give a damn at all. They never learned anything much and if they did they screwed other well established game mechanics on the other side. I'm so totally NOT SURE that they are going to change it. OF COURSE they might because of the beta status but think back in the past they already didn't change things that were already known from the beta tests. Damn, that I cannot remember anything striking right now to underline my opinion. :-/
ShadowSonic wrote:Heck, just looking at the video footage of NGBC, you can see how the game flows a lot better now as opposed to when the first footage came out almost a year ago.
Yeah? I don't see any improvement between the video materials.... But that might be just because we'Re talking about different footage.

Let's just hope THE BEST for both games but unfortunately Playmore already screwed up so much and improved so few.....

--Blast

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Post by denieru » Mon Jun 06, 2005 11:26

Blast... we've never seen this kind of testing before, 1st with NBC, and now with X1... neither this many tests or this early on the development stage... for us, a test wound mean an early chance at playing the game, with only some damage fix at best.

Maybe the didnt care or had the money to care when SVC gotg released... when one single test with secret characters could've made a world of difference. But now... after the latest half bake NW, SNKP looks like it noticed people are not playing their latest game on the new hardware... and going back to playing older games, which doesnt get them any profit.

If you cant be hopeful, thats ok, but nothing bad can come out of this new test methods...

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Post by Gojira » Mon Jun 06, 2005 12:15

It's not how often you test the game that makes a difference. For all we know they could be doing all this testing because they've been extremely clumsy and/ or clueless about balance issues. But whatever, it's their money. Maybe this is their way of saying "fuck you" to all the people who have criticized their lack of testing in the past. Now if the game's screwed up we'll know it wasn't because of crappy testing.

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Post by Blastrezz » Mon Jun 06, 2005 13:32

Gojira wrote:It's not how often you test the game that makes a difference.
(....)
Now if the game's screwed up we'll know it wasn't because of crappy testing.
Exactly. :)
And now I stop complaining until more information comes. ;)

--Blast

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Post by SonicTempest » Mon Jun 06, 2005 14:51

I don't think it's fair at this point to say that the game WILL be bad, or act as if you know all about what the people at SNK Playmore are like. Yes, they haven't quite reached the level of the old SNK yet, but they are trying. Hard. Or have you not noticed how many timed NGBC got delayed already?

In any case, I don't want to argue about things that as as yet insubstantial until I have a copy of the game in my hands (Or, in front of me, as the case would be), so I'll leave it at that for now.

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kof vids

Post by D`Cloud » Mon Jun 06, 2005 15:10

ey first kof xi vids!!
from mmcafe, posted by beezlebubble at neo-geo.com
http://jp.y42.briefcase.yahoo.co.jp/bc/ ... ofkofkof11

talk about no tagging.. i cant even see how the tagging works.

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Post by SonicTempest » Mon Jun 06, 2005 15:21

Interface + backgrounds do look very slick...I like.

And is it just me or are the character sprites larger than before?

Oh, and you can see what Ryo's new move looks like towards the end of the video when Ryo is tagged in.

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Post by denieru » Mon Jun 06, 2005 15:46

wtf? nothing plays this thing... VLC, quicktime and wmp failed... ill try them at home in an hour or so.

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Post by Fat Cat Lim » Mon Jun 06, 2005 16:13

Finally, some visuals to KOFXI.

1st Video Clip

Looks like you can't change who you want to be Leader when you are challenged...will this be changed in later beta tests? I hope so.

Has Iori been weakened (close C less priority, comes out slower?) or is the player just bad at using Iori. Beni seems to have good pokes.

We see an instance where the Player 2's Duo Lon tags in Iori while blocking, knocking Benimaru a short distance away.

2nd Video Clip

Did I see Clark connect his dwn C to his SAB? His CD attack seems to come out fast as a good antiair.

Duck King's pet duck can be seen walking around the ground. Awesome. :D

Ralf's far C is back to 98 speed. W00t. Unfortunately, it looks like he still can't connect his normals to his SAB like KOF2K3. :( Still, most of his heavy C and D normals seem to be excellent fast pokes.

Either the end of his Horse Mounted Vulcan Punch DM has autoguard at the end, or they need to fix the hit boxes for Kyo's dwn C.

Kyo can cancel the first hit of his dwnfwd D, like in KOF: Neowave.

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Post by Moriya » Mon Jun 06, 2005 21:28

Fat Cat Lim wrote:Looks like you can't change who you want to be Leader when you are challenged...will this be changed in later beta tests? I hope so.
Hm? I think I heard "Leader Select" in the beginning of the first video, right before the Order Select screen... but I may be imagining things.

Although I think someone had reported that you could now pick your leader before every match in the previous loke test, no?

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Post by Monpochi » Mon Jun 06, 2005 22:11

Oh my... I AM NOW SO LOOKING FORWARD for this game.

The presentation looks so good... (it kinda resembles those Nokia TV Ads...)

Now... let's just hope it plays well. Beni getting all aggressive with pokes spooked me... o_O

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Post by Apathy Wind » Tue Jun 07, 2005 00:36

Monpochi wrote:Oh my... I AM NOW SO LOOKING FORWARD for this game.
Umm... and why exactly is that anyway? I mean yeah the character select and next stage portions were nice and clean looking but actual gameplay looks to be just more of the same.

Mind you, I'm not dissing the game or your opinion - I'm just genuinely curious as to what you saw that got you so psyched.

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Post by Gojira » Tue Jun 07, 2005 00:39

ShadowSonic wrote:I don't think it's fair at this point to say that the game WILL be bad, or act as if you know all about what the people at SNK Playmore are like. Yes, they haven't quite reached the level of the old SNK yet, but they are trying. Hard. Or have you not noticed how many timed NGBC got delayed already?
The same could be said for saying it will be good too. And pardon me, but the "old SNK" as you call it not only never delayed much, their testing cycles were largely short. SSRPG was the first and only game to be extensively delayed by SNK, and that wasn't even a fighter. SNKP obviously doesn't do things the same way as old SNK, so don't expect the result to be like it was then. Depending on how you see it, that can be a good thing or a bad thing.

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Post by SonicTempest » Tue Jun 07, 2005 00:43

Um, I think you missed my point. I was saying that they're trying to reach the standard of the old SNK games (RB series, MOTW, KOF'98, what-have-you). The reference to the long development cycle of NGBC was just a supporting point to show that they're trying to make a game that doesn't have any glaring faults in it unlike their previous efforts to date.

The comment wasn't meant to reflect on the development period of old SNK games, about which I hardly know anything anyway, being a relatively new fan of the franchise.

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