5.5 Frames Lag Explained #KOFXIV

Updated with some input buffer info at the end! MikeZ, dat tech head guy from Skullgirls / Lab Zero posted the following lag test results: KOF14 Demo input lag test, Asus monitor, DS4:~5.5 frames of lag at 60fps. Full results:https://t.co/LKTUZtwBUb — Mike Zaimont (@MikeZSez) July 20, 2016 But what does it mean??? Let’s go through …

#YAOC #Yatagarasu #GGPO

Here’s an update for you from the ‘Yatagarasu Attack on Cataclysm’ team: 1 new Announcement: GGPO Added to the Yatagarasu Attack to Cataclysm Campaign! Since launching the Yatagarasu Attack on Cataclysm IndieGogo campaign last week, we’ve received many requests from the Fighting Game Community for Yatagarasu AC to use the highly-respected GGPO middleware (http://ggpo.net/) by …

ON FGC Anti Hwa Guide

With everyone’s help I wouldn’t have been able to do this so thanks again to everyone who gave their support!!! KOFGC is here again! French version NOTES If you do a high jump and hwa does dp D, and tries to drive cancel into qcb B, it will whiff, unless in the corner. Slide – …

RSG explains the EU delay

As you may or may not know, the product manager of RSG recently became married (congratulations again) and was away on honeymoon during the launch of KOF XIII, so ON wasn’t able to harass the office as usual, in order to get answers for you, the adoring and adorable public. There was quite a bit …

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