Win a trip to EVO, Competition starts May 26

You thought certain companies posted prize pots very late? Well, Sony did the same today, it’s the 17th and the tournament series begins on the 26th!  At least players don’t have to worry about booking a train or flight, as this is online.  HOWEVER (in Antonov’s voice), entry is not open to the EMEA region.  KOFXV is only for Asia and NA. Yikes. Oh well. Good luck to all participants and do your best!!! Continue reading “Win a trip to EVO, Competition starts May 26”

the #SylviePaulaPaula roundup! #KOFXV

*update with some new attack patterns and fixed some tweets that weren’t displaying *updated with streams! Art, combos, framedata and some attack patterns for SNK’s newest dlc character. In only a day, her trailer has half the views of Kim’s!  She has a new crossup C, a new command throw, charge attack and a ground projectile! She simply feels like a new character!  Try her out, and here is a great collection of community posts to help you along!

As usual please email or DM for removal, apologies for not asking first. Here are some choice tweets which have been curated.

Sylvie joins the dlc squad and according to get official story, is literally banded with whomever you choose; that is canon, as Helsic demonstrates:

There are of course some lovely artworks as Sylvie is released, not to mention some pandering to the male gaze haha, with an overzealous boost to Sylvie’s usual bust. Enjoy!

A lot of combos have stemmed from quick max after her fwd A in mid air but Tawarazawa demonstrates activating max mode after hcb PP!

While we are quite sure of Sylvie’s roots in Harajuku style and Kyary Pamyu Pamyu, there has been discussion of BabyMetal as the new inspiration for the new costume. As far as I can see, it’s possible, but only in terms of going to the darker colours, whereas in terms of costume design, there is no link visible.

Persona shows you can combo off her new ground projectile

Gatoray will make you question whether all the maxmoding is worth it

5 bar kill? Of course! How about a practical kill from her new charge attack? Flashback shows you how:

Gatoray shows the full invincibility of her supers

 

Sylvie does have an infinite, but it’s literally harmless, unless your opponent wants to win by timeout, then it’s fatal and very very lame… But who knows the audience might react! Note that SNK has confirmed it will remove it.

You can kara cd, or was that just a placebo for good timing?  Either way this will be patched.

The conventional ground route 5 bar combo is still good but perhaps limited to practice mode for fun, as Kawama3141 demos:

As for more realistic combos, 1.5meters for 425 damage, from a crouching B, is very good.

Perhaps the realest post here, fwd A as anti air into combo, check it out!!!

Deiver shows how fast she is, but can you keep up?

2bar stand c punish from koukou

Along with the infinite, Sylvie may get some nerfs including her fall speed

Comboing off her grab is possible but may need a microdash or perhaps a kara cd?

Koukou’s corner only grab combo:

Sylvie has plenty safe jumps too

Combos from crB and grabs

 

Yeah she has a new crossup

Frionel shows 1 bar is enough to inflict more than 50% damage. Surely corner only, however.

OH MY GOD

Dune goes into detail about countermeasures

Frame data

https://twitter.com/H_akito_illust/status/1658056622244270081

Grab the wallpaper for your phone!

And she had her interview!

Attack patterns

After all the combos and move studies, how to actually play Sylvie is the concern. Here Tennkawa, a big fan of Sylvie, shows off what seems to be a nasty confusing crossup, dazzling the opponent afterwards into probably getting hit in front:

Here is a little flow to punish opponents who try to mash:

Want to punish with cd?

Nice string, don’t intterupt!

Streams

https://www.twitch.tv/nemo_good

and finally don’t forget our tournament!

Sylvie 1v1 Tournament + Neogeonow Interview!

The Sylvie Fan Frenzy has begun! She’s less whacky, more cute, and with a new costume, new moves, a crossup attack and new command throw, she may well be top tier!  This Saturday we’ll focus entirely on her with a singles tournament with ONLY Sylvie players! Continue reading “Sylvie 1v1 Tournament + Neogeonow Interview!”

SNK extends feedback deadline #KOFXV_CPOBT

The response to the beta test was unanimously positive but it wasn’t perfect!  However, it looks like it’s going to be great for the fans who still play and good development experience for SNK, for their future products.  Make sure you fill out the feedback form! Deadline is May 7th!  Now let me discuss player experiences: Continue reading “SNK extends feedback deadline #KOFXV_CPOBT”

KOFXV OBT Hopes and Fears: a lot of fears & not a lot of hope

SNK’s netcode has been improving through the years, from absolutely unplayable underwater-speed connections to having rollback and being able to play cross-continent smoothly, albeit with a few hiccups.  This all comes way too late, with SF6 and Tekken 8 on the horizon, but this experience will no doubt give the next Fatal Fury an instant boost, while KOF hardcore fans have had to endure clout-chasing videos mocking beta bugs and a frustrating lobby, and Samsho players are still waiting after 8 months for their game to be released with rollback.  Still, SNK could have simply abandoned the players that remain, it’s not like they would stop playing, at this point.  When it works, it works.  We can mutter and still manage.  So it’s great that SNK is investing precious development time into quality of life improvements for these (by current definitions) old games.

Fears

While there will be even more “omg” videos of KOFXV crossplay bugs, and it was shocking that the Samsho rollback beta was released in such a state, the attention should work in SNK’s favour, in the end. Although, arguably, some people will have a bad memory and need to be re-informed by newer videos, which of course your average influencer won’t make, because there’s nothing amazing about an online connection that is smooth, simply because that should be standard.

Industy followers know that this crossplay may have cost SNK quite a bit of cash, if the leaked documents from Epic were anything to go by: Sony and MS require compensation for ‘losing’ players to the other platforms. Perhaps, as KOFXV is now a year old, the price was reduced.  This is sensitive information that we won’t get to verify, so don’t bother asking, in my opinion.  All that remains is to play the game and hope it works.

Note that players will have to download a completely new and separate version of the game. It will have all dlc characters unlocked but no story mode.

Hopes

All we can do is hope that the room entry bug and the round one lag will be resolved and that somehow PC and even PS5 players don’t have to suffer an increased input lag to match the lower spec of the PS4.

It is certainly too much to hope for a new lobby, more like KOFXIV, but KOF98UM was a surprise, so who knows!

SNK should know very well by now to hide any assets of future DLC characters but eh…. keen eyes will be diving into the folders…

Even though it is likely that the player base has dwindled, as it does naturally, it is likely that a huge amount of players will return (it’s technically the full game for free).  They will get destroyed during the beta, complain, and they will not come back (until the next demo or something). There’s no need to beg them to play, just fight them, laugh at the salty direct messages, and have a good time that weekend!  As with every launch, don’t miss it!  Player count will peak!

SNK’s KOFXV crossplay open beta test will run Thursday April 27th 8PM PDT until Sunday 30th 7:59AM PDT

The downloads are not available as yet, check back for updates to this post.

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