= Command Moves =


- Overhead unless cancelled into
- Avoids low attacks


- Not cancellable regardless if cancelled into or not
- Hits low regardless if cancelled into or not
= Special Moves =


- One projectile


- Surprise...two projectiles!


- Super cancellable
Close


- Grab move, only comes out if in range and will hit opponent
- Unblockable move


- B version is 1 hit, D version has 2 hits
= Desperation Moves =



- Invincibility on startup
- B version goes halfscreen, D version goes 3/4ths of fullscreen
- If this move is done as anti-air, the falling down part may not connect (unlike 98UM)


- Catches airborne opponents
- Not fast enough to connect from strong attacks
= Super Desperation Moves =



- Catches airborne opponents
- Not fast enough to connect from strong attacks
= HSDM =




- Last hit is a counter wire
= Misc info =
-


- Close

= Starter Combos =
Close
















Close



= Advanced Combos =
(corner) Close
















= Vids Section =
Combo:
Combo:
Match vid: