Here's Larf. Discuss.
= Command Moves =
Larf has none.
= Special Moves =



- Knocks away opponent on hit
- Ralf can move forward/backward by holding in that direction while punching
- Stop the move by pressing






- A version has shorter range, C version goes farther
- Super cancellable


- Ralf flies upwards first, then dives head first with explosion on contact
- A version goes around hopping height, C version goes up farther
- Second part is overhead and OTG
Air


- Ralf does the second part of the above move
- Slight angle variations between the two versions
- Overhead and OTG


- Goes over some projectiles
- Juggles opponent


- Full autoguard at the start of run
- In max mode, can cancel to other moves and DM
- Huge recovery time


- Close range grab
- Fast enough to link from weak attacks



- Unblockable
- Full autoguard once he turns back
- Counter wire
- Ralf can be grabbed/thrown during this move
= Desperation Moves =


- After the last hit, will leave opponent lying on the ground for a short while


- Starting frames have invincibility
= Super Desperation Moves =



- Starting frames have invincibility
= HSDM =



- Starts off like his Umanori Vulcan Punch
- Punches his opponent into the air for an extremely long period
- Before he punches, you can follow with his








- Do this before Ralf punches the opponent into the air
- You can hold this move while the opponent is airborne, release to do the move
- If hitting at a 'sweet spot' the whole move will do 100% damage
= Misc info =
- Close D avoids low attacks
= Starter Combos =
Close

















= Advanced Combos =
Close











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= Vids Corner =
Match vid:
Combo: