Archived KOFXI news

Strats, combos, technical discussion.
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Kyosuke Kagami
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Post by Kyosuke Kagami » Thu May 19, 2005 23:58

Sorry if this was already asked (personal interest):

DID SNKP REMAKE MARIN'S SPRITE? (her face... ;-; ).

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Post by nothingxs » Fri May 20, 2005 04:12

Fat Cat Lim wrote:Then I can only shake my head sadly at your refusal to even give the system a chance before it is even examined properly, considering that the system behind it will be programmed by different people from a different company.

We don't even know whether the system will lean towards combos or what not. Its details, as far as we know it, are sketchy to say the least during its unvealment in the short 2 day loke test. You're already dreaming up worst-case disaster scenarios that hasn't even happened, nor might not even happen.

Innocent until proven guilty. Have more of an open mind and let's see what further news that the future loke tests will bring us regarding this new Judgement System. If anything, I'll hand it to Playmore for trying something new, or at least daring to go against the status quo.
In my opinion, and considering what SNK/Playmore's been doing so far, I'd rather expect the worst and somehow be surprised with something that actually works (unlikely), than be hopeful and have my hopes crushed once more.

I'd be willing to bet you $10 on Paypal that the system will be broken / abusable / garbage, and that people with any desire to perform in a competitive environment in this game will very much come to loathe it and generally claim it as ridiculously broken.

Guilty until proven innocent, especially with things that are obviously not good. Maybe if KOF had done something ELSE different, like change the way the power stocks worked or added grooves ála Neowave. THAT would have been interesting. Hell, the skill stocks system is a very interesting change: I want to see that in motion and I'd like to see how the new shift option(s) work.

But this system REEKS of broken. If you can't see how this could possibly be broken already, then I don't see how you could possibly say you play fighting games with any amount of seriousness. And this isn't a personal attack, before someone takes it as one, it's just that I cannot begin to fathom how people can't already begin to nitpick and point out already dramatically-obvious flaws that would appear on paper from this conceived system.

If it turns out that this is for draw games only though, I'm going to kick whoever released that skewed translation / interpretation in the nuts. Seriously. Thanks for making me worry about a system that I'm never going to really see used anyways. When was the last time you saw a draw game in MVC2 or KOF2003?

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Post by Empyrian » Fri May 20, 2005 05:20

If it turns out that this is for draw games only though, I'm going to kick whoever released that skewed translation / interpretation in the nuts. Seriously. Thanks for making me worry about a system that I'm never going to really see used anyways. When was the last time you saw a draw game in MVC2 or KOF2003?
I thought it is for time out only? So if you KO your opponent, then you won't have to go through the judgement process.

NW did not do many things different. It is an old KOF in new hardware.
What we have now is a new game series in new hardware. Let's cut them some slack. (Look, I haven't started whining about the roster, yet. :p)

Though there is a concern on how zoning characters like Kensou are going to fare.

Edit: I think we are overly concerned over the potential brokeness of the system. It has not happened and it may not happen.

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Post by InFeCt|oN » Fri May 20, 2005 05:29

For the judgement system to be fair, it should be based on the following 2 criteria:

1) How loudly you curse and swear
2) How much fire you use

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Post by Fat Cat Lim » Fri May 20, 2005 06:55

nothingxs wrote:
I'd be willing to bet you $10 on Paypal that the system will be broken / abusable / garbage, and that people with any desire to perform in a competitive environment in this game will very much come to loathe it and generally claim it as ridiculously broken.

Guilty until proven innocent, especially with things that are obviously not good...
I don't have Paypal, so I'm not betting anything. :D

I believe most players here (including me) play fighting games (especially KOF) serious enough to know raising such a hooh-hah over something like this is pointless, especially since we know little about it, let alone heard of any negative feedback from the loke test players. When 'Strikers' were first heard of in the KOF99 loke test, there was a big stink among players; how they might lead to easy but high damaging combos. That prediction turned out to be accurate. Many of us are experienced enough to have seen it coming.

Considering that many KOF veteran players here this time aren't raising the same commotion as you are, I think many of us are genuinely interested and curious to see how it plays out. For one, it might force players to adopt a more proactive fighting style instead of sticking to turtling. I doubt that the system would immediately tilt towards your opponent the moment you start turtling. For one, it would discourage prolonged turtling for some characters that has a better advantage at keepaway.

With Playmore conducting so many beta tests for NGBC, I expect them to do the same with KOFXI. While it's no guarantee that bugs and glitches won't pop up in the final release, at least it's lessens the possibility that it might be as broken as SvC.

In any case, most of us are still approaching this system with some caution, but allowing some leeway to Playmore in case they able to pull it off. It's a new twist on winning matches, and I think after the last decade of KOF and most fighting games determining winners in timeouts matches through the same method of 'who-has-more-life-left', most KOF players here are interested in change.

KK: I think she's pretty much the same as KOF2K3 :/
Last edited by Fat Cat Lim on Sun May 22, 2005 04:11, edited 1 time in total.

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Post by D`Cloud » Fri May 20, 2005 15:12

the judging system isnt fully revealed yet but if it IS about combos like what was said. what will happen to the grapplers?

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Post by Moriya » Fri May 20, 2005 15:40

D`Cloud wrote:the judging system isnt fully revealed yet but if it IS about combos like what was said. what will happen to the grapplers?
That's why I think (and hope) SNKP won't be stupid enough to make it combo-based. I mean, they can't be THAT blind, can they?

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Post by Kyosuke Kagami » Fri May 20, 2005 20:18

Fat Cat Lim wrote:KK: I think she's pretty much the same as KOF2K3 :/
Things like this make a man sad :cry:

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Post by 7d3j » Sat May 21, 2005 17:13

What does Kyo's line in the Orochinagi vs Iori mean?
I don't get it... But man... Did I say I'd love Iori's new lines...?

I LOVE them alright, right now!!

Oh, no news on Chizuru? Loss of mirror's powers completely? I don't like her at all, but without the San Shingi... what's gonna go on?

Iori, Kyo and Shingo are on one team?

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Post by Gojira » Sun May 22, 2005 03:34

kusanagi no shinken o misete yarou

="I'll show you the divine power of Kusanagi"

"shinken" actually means "real sword" as in "not a practice sword". It can also mean "divine sword", one of the three sacred treasures. Either way it's kind of hard to put into translation.

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Post by 7d3j » Sun May 22, 2005 03:41

I CAN'T wait to hear Iori!! When is the game going to be released in the market?

Going to abuse Kyo again and again and again...

Go Iori!! *Whoops*

Oh, btw, Arsenal beat the Manchester Bay Bucchaneers United 5-4 ala penalties... Yippee!! :wink:

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Post by Monpochi » Sun May 22, 2005 22:29

I hope Kyo having his projectile back can be given some second thoughts.. :/

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Post by poneeboyz » Mon May 23, 2005 11:25

If Kyo gets his Yamibarai back, would they still let him keep his dokugami and aragami chains?

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Post by khdu » Mon May 23, 2005 11:45

d,db,b+ A/C motion perhaps?

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Post by principal panda » Mon May 23, 2005 11:48

poneeboyz wrote:If Kyo gets his Yamibarai back, would they still let him keep his dokugami and aragami chains?
as I heard, yes he has both.yamibarai is qcb+p and the chains remain qcf+p.
looks like he will be very strong this year.

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