Duo Lon
Command Moves:
Genmu Ken - (ground or air)
Genmu Kyaku - (ground or air)
Special Moves:
Hike Kyaku Zen - or
Hike Kyaku Ushiro - or
Juon Shikon - or
Suteki Juryu - or (x3)
-DM-
Genmu Bakko Shikon - or
-NM-
Juon Ko Ha - x2 +
Genmu Kyaku - (ground or air)
Special Moves:
Hike Kyaku Zen - or
Hike Kyaku Ushiro - or
Juon Shikon - or
Suteki Juryu - or (x3)
-DM-
Genmu Bakko Shikon - or
-NM-
Juon Ko Ha - x2 +
*Hit stun on EX f.A is adjusted. It is possible to combo with a strong attack or .A after EX f.A.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
-Damage adjusted on NM from 400 to 480
Producer Yamamoto says: f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
-Damage adjusted on NM from 400 to 480
Producer Yamamoto says: f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.
basic duolon guide. also explains the crossup bug.
c , c --> x3
DL can teleport after this combo and continue:
+P chain -> +K -> standing D (resets opponent) -> Ghost fierball for pressure
or
+P chain -> +K -> EX DM
Try to inflict as much tick damage as possible as DL has fast recovery.
His f+A and f+B are still good pokes, but I think they have more recovery time than in XII. If he misses, you can probably hit him while he's still recovering. But DL now revolves more on his chains anyway.
DL's c has excellent priority as an anti air.
Advanced
Teleport like crazy and hope to confuse your opponent. If you're well distanced, you'll end up behind them as they recover from trying to poke you.
DL can do two attacks in mid air, which can confuse opponent into blocking low while DL is still in the air, thus open to combo.
DL can teleport after this combo and continue:
+P chain -> +K -> standing D (resets opponent) -> Ghost fierball for pressure
or
+P chain -> +K -> EX DM
Try to inflict as much tick damage as possible as DL has fast recovery.
His f+A and f+B are still good pokes, but I think they have more recovery time than in XII. If he misses, you can probably hit him while he's still recovering. But DL now revolves more on his chains anyway.
DL's c has excellent priority as an anti air.
Advanced
Teleport like crazy and hope to confuse your opponent. If you're well distanced, you'll end up behind them as they recover from trying to poke you.
DL can do two attacks in mid air, which can confuse opponent into blocking low while DL is still in the air, thus open to combo.