KOF XIII: Duo Lon

ASH ASH ASH BORKEN
Post Reply
videoman190
Charging...50%
Charging...50%
Posts:34
Joined:Sat Feb 27, 2010 08:15
A.K.A.:Turned ON
PSN:videoman190
KOF XIII: Duo Lon

Post by videoman190 » Tue Jul 13, 2010 16:31

Image

Duo Lon

Command Moves:
Genmu Ken - fwd .A (ground or air)
Genmu Kyaku - fwd .B (ground or air)

Special Moves:
Hike Kyaku Zen - qcf .B or .D
Hike Kyaku Ushiro - qcb .B or .D
Juon Shikon - qcb .A or .C
Suteki Juryu - qcf .A or .C (x3)

-DM-
Genmu Bakko Shikon - qcb hcf .A or .C

-NM-
Juon Ko Ha - hcb x2 .A + .C
Console changes:
*Hit stun on EX f.A is adjusted. It is possible to combo with a strong attack or qcb.A after EX f.A.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
-Damage adjusted on NM from 400 to 480

Producer Yamamoto says: f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.
Movelist Video
Strategy Video by Hardedge (thx ATG)

basic duolon guide. also explains the crossup bug.
Basic Strategies
c .B, c .A --> qcf .P x3

DL can teleport after this combo and continue:

qcf+P chain -> qcf+K -> standing D (resets opponent) -> Ghost fierball for pressure
or
qcf+P chain -> qcf+K -> EX DM

Try to inflict as much tick damage as possible as DL has fast recovery.

His f+A and f+B are still good pokes, but I think they have more recovery time than in XII. If he misses, you can probably hit him while he's still recovering. But DL now revolves more on his chains anyway.

DL's c .C has excellent priority as an anti air.

Advanced

Teleport like crazy and hope to confuse your opponent. If you're well distanced, you'll end up behind them as they recover from trying to poke you.
DL can do two attacks in mid air, which can confuse opponent into blocking low while DL is still in the air, thus open to combo.

User avatar
PenPen
MOAR
Posts:964
Joined:Sun May 08, 2005 08:50
A.K.A.:Manipulating editor
Currently Playing:KOF XIII, Initial D: v6, Football Manager 2011, Dungeon Defenders
PSN:penpen35
Location:The city of lots of pirated stuff!

Re: KOF XIII: Duo Lon

Post by PenPen » Wed Jul 28, 2010 16:07

Standard DL stuff:

qcf+P chain -> qcf+K -> standing D (resets opponent) -> Ghost fierball for pressure
or
qcf+P chain -> qcf+K -> EX DM

His f+A and f+B are still good pokes, but I think they have more recovery time than in XII. If he misses, you can probably hit him while he's still recovering. But DL now revolves more on his chains anyway.

User avatar
SonicTempest
Posts too much
Posts:3409
Joined:Wed May 04, 2005 14:26
A.K.A.:>8|
Currently Playing:Dark Souls II
XBL:SonicTempest84
PSN:SonicTempest
Location:Seattle, WA
Contact:

Re: KOF XIII: Duo Lon

Post by SonicTempest » Sun Aug 01, 2010 22:01

Arcadia combo for Duo Lon:

C (HD Activate), C, (QCF+P x2 dc f+A) x 3, QCF+P x3 dc QCB, HCF+P

482 or 592 damage depending on whether or not you used the EX version of his DM or not.

User avatar
fiol
Mode Change!
Mode Change!
Posts:100
Joined:Thu Jun 24, 2010 13:23
A.K.A.:Turned ON

Re: KOF XIII: Duo Lon

Post by fiol » Fri Aug 27, 2010 08:10


User avatar
Dark_Chaotix
MOAR
Posts:954
Joined:Sun Oct 22, 2006 01:19
A.K.A.:The Devil Of Orochinagi
Currently Playing:KoF XIII, KoF 98umfe, KoF 2k2um, Bloodborne
Location:Australia
Contact:

Re: KOF XIII: Duo Lon

Post by Dark_Chaotix » Wed Dec 21, 2011 01:12

Added console changes and movelist vid

AtTheGates
Charging...23%
Charging...23%
Posts:24
Joined:Tue Jul 01, 2008 22:27
A.K.A.:Turned ON
Location:frankfurt, germany
Contact:

Re: KOF XIII: Duo Lon

Post by AtTheGates » Mon Jan 23, 2012 16:07


basic duolon guide. also explains the crossup bug.

edit: updated.

User avatar
Dark_Chaotix
MOAR
Posts:954
Joined:Sun Oct 22, 2006 01:19
A.K.A.:The Devil Of Orochinagi
Currently Playing:KoF XIII, KoF 98umfe, KoF 2k2um, Bloodborne
Location:Australia
Contact:

Re: KOF XIII: Duo Lon

Post by Dark_Chaotix » Tue Feb 21, 2012 05:51

Cominb back from OHN X, seen some good stuff from Colonov with Duo Lon. When on a roll, it can be hard to stop.

After reset with sD from teleport, if you do his EX teleport on wakeup adds to mix up (seen in OHN finals).

If you AB roll on second rekka (assuming he continues the 3ed rep) the opponent cant teleport but if you AB roll the right direction on 3rd rep, you catch up with them so you face to face again, but more advantage to the Duo Lon player for combo start.

If you have a character that slightly jump with moves ( EG Eliz sD, Beni sD, kyo sD, k' qcf+A~f+B) duo Lon's f+B will whiff.

EX teleport is invulnerable to hits and quick so use it to get out of corners quickly.

DM / SDM is great for spammers of fireballs. Got caught a fews times with it as it invincible as it travels. SDM is quicker and has more invincibility. If you see someone doing that fb motion, get it ready as it teaches them not to spam so much if Dou Lon has meter.

For block strings, do cB, cB, cA then sD. Good from a distance and good for someone trying to jump after cA. Also add in a few qcb+A to keep them guessing. If they do guess right they can dp or jump combo you before qcb+A comes out but if done right you have more of chance at keeping them in corner.

MOst of the stocks were saved for BnB SDM combo but when HD is on, use it.

User avatar
Toxic Avanger
Maxed Out?!
Posts:1012
Joined:Sat Aug 13, 2005 02:59
A.K.A.:Robot de Vapor
Currently Playing:KoF XIII
TTT2
Dragon's Crown
SNK PS2 NeoGeo Collections
PSN:Toxic-Baron
Location:Chile

Re: KOF XIII: Duo Lon

Post by Toxic Avanger » Sat Mar 17, 2012 17:21



From Nohohonto. Japanese combo makers have been pretty active this week (probably a coincidence, though).

User avatar
Great_Dark_Hero
Charging...76%
Charging...76%
Posts:50
Joined:Thu May 03, 2012 02:42
A.K.A.:This is Mai victory
Currently Playing:KOFXIII, TTT2, Crash Bandicoot Warped, Megaman X4
PSN:Dark_Ice_Saiko
Location:Germany

Re: KOF XIII: Duo Lon

Post by Great_Dark_Hero » Wed May 30, 2012 15:07

AtTheGates wrote:
basic duolon guide. also explains the crossup bug.

edit: updated.
As for that cross up bug - I ran into a similar bug while drive cancelling into his projectile on the second hit of his rekka series combo up close in the corner.


Post Reply