Page 4 of 5

Re: KOF XIII: K'

Posted: Wed Dec 07, 2011 15:56
by Dark_Chaotix
So i mucked around with him for 30 mins trying to figure out how to do his iAqcb+B from DM/ SDM. I have kinda got it now and can do it. It also doesnt need to be on bigs either as I did them on iori and works.

Ill write more tomoro.

Re: KOF XIII: K'

Posted: Wed Dec 07, 2011 18:17
by Sogetsu
Thanks so much, I will appreciate it. I was trying it on my friend's house last Saturday but didn't worked =(

Re: KOF XIII: K'

Posted: Sun Dec 11, 2011 22:34
by Gunsmith
Added Practical Combo tutorial to first post

Re: KOF XIII: K'

Posted: Tue Dec 13, 2011 10:20
by Dark_Chaotix
Forgot to talk about this...

Anyways, yeah its still kinda hard and timing is different depending on DM and how high. For example, it "feels" different to link iAqcb+B if you do qcfx2 DM on ground or as opponent is falling for the air. And there is a different timing to do if after SDM

As for actually doing it, I initially was doing b~qcb+B, but I have now been doing qcb~b+B and still works. Easier to do b+B then a whole qcb+B when you need it. Just have to get the buffer timing during the ending frames of DM / SDM so when you do the b+B it comes out.

One way to see if you are doing it right is to always do the follow up after the first qcb+B with qcb+BD. Assuming you do it right, you will get the air EX qcb+BD, if not, then you will do the normal follow up to qcb+B. If thats the case then its telling you that you arent in the air and timing is off.

Hope this helps. Im still one to say that I havent perfected it yet

Re: KOF XIII: K'

Posted: Tue Dec 13, 2011 14:59
by Sogetsu
Oh thanks so much, I will maybe try again if I have chance next week n_nb

Re: KOF XIII: K'

Posted: Mon Dec 19, 2011 14:30
by Dark_Chaotix
Added console changes and movelist vid to first post.

Re: KOF XIII: K'

Posted: Mon Dec 19, 2011 19:53
by SonicTempest
Played a good number of matches with Perfect Stranger yesterday, and K's jump D isn't really great as air-to-ground anymore (unless you space it so that you hit them with the tip of it, maybe) - I much prefer jump C for jumping in now. Jump D is still alright air-to-air though.

Re: KOF XIII: K'

Posted: Sat Dec 24, 2011 17:44
by SonicTempest
Courtesy of rogueyoshi, a corner combo for K' that uses one stock and 50% drive which will remind you of arcade K's damage levels:


The tricky bit is of course the dp+A -> QCF+C drive cancel.

Re: KOF XIII: K'

Posted: Wed Dec 28, 2011 12:09
by Dark_Chaotix
Yeah, not to mention that you have to be really low to the ground for the followup to hit, let alone getting that notation out.

Re: KOF XIII: K'

Posted: Sat Dec 31, 2011 15:38
by Gunsmith
heh I was going to post that it's the easiest part due to shortcuts: to do dp + p > qcf + p combos (in hyper drive mode) you just do dp + p, hold p

but that combo doesn't use HD :o

Re: KOF XIII: K'

Posted: Mon Jan 02, 2012 10:32
by Sogetsu
Thanks so much Sonic Tempest, nice K' combo, wanna try ASAP

Re: KOF XIII: K'

Posted: Fri Feb 03, 2012 23:25
by Dark_Chaotix
my latest vid



Has some VS combo in there, but has ideas that people would like to use or expand on.

Re: KOF XIII: K'

Posted: Mon Feb 06, 2012 21:10
by Musolini
hey anyobody wanna help me with some k hd combos? i was trying out k (late, i know) and i couldnt get the qcf .A fwd .D to hit afterwards i did the dp during hd combos. i want to know what im doing wrong. after a normal juggle i juggle with DP .A and cancel that into qcf .A and ive even tried to cancel it into qcf .C but neither the fb or the upward kick juggle afterwards, they just dont hit.

thanx in advance.

Re: KOF XIII: K'

Posted: Fri Mar 16, 2012 19:48
by Sogetsu
Sorry Musolini, I can't help you with it because I can't even reach that part of normal combos (without HD)

What is the fashion to make the Drive Cancel of DP .A into qcf .P ?
I get only the DM, or nothing and few times I was able to perform it properly but it was just luck, not really idea on how did I made it lol

So... anyone can help me? It is not using HD, just the Drive Cancel wasting half HD bar :'(

Re: KOF XIII: K'

Posted: Fri Mar 16, 2012 20:05
by SonicTempest
It's been mentioned before in this thread, but the way you do that is input HCB,f+A for the DP, and then QCF+P. In HD mode you can just do dp+A, P instead.

As for the followup not hitting, I believe there's a height restriction for the juggle to work correctly. You need to hit them with the first hit of dp+A pretty close to the ground.