Kula's Move List
One Inch
Slider Shoot
Ray Spin or
-> Stand
-> Sit
Crow Bites or
Diamond Breath or
Counter Shell or
DM Diamond Edge 2x or
DM Freeze Execution 2x or
NM Neo Freeze Execution x2
Slider Shoot
Ray Spin or
-> Stand
-> Sit
Crow Bites or
Diamond Breath or
Counter Shell or
DM Diamond Edge 2x or
DM Freeze Execution 2x or
NM Neo Freeze Execution x2
*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on .B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox
Producer Yamamoto says: Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.
-Recovery on .B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox
Producer Yamamoto says: Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.