KOF XIII: Clark Steel
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HEY!
Great info on here for clark players, nice work people.
Ok clark heads, you know that combo off the blog where clark does his b~f+P, b~f+P, ,hcb+P
Well i found it hehe, its b~f+C (2nd hit), then you tap p (i think A is easier as its abit slower i think) for the drive cancel vulcan punch, but dont let the vulcan punch hit at all, instead cancel another b~f+C inbetween.
It requires practise though as its quite hard to do. With practise comes better execution tho init.
Have fun kids...
Great info on here for clark players, nice work people.
Ok clark heads, you know that combo off the blog where clark does his b~f+P, b~f+P, ,hcb+P
Well i found it hehe, its b~f+C (2nd hit), then you tap p (i think A is easier as its abit slower i think) for the drive cancel vulcan punch, but dont let the vulcan punch hit at all, instead cancel another b~f+C inbetween.
It requires practise though as its quite hard to do. With practise comes better execution tho init.
Have fun kids...
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Re: KOF XIII: Clark Steel
Curiously, what all options are there available in response to Clark's light SAB? I know it's possible to jump away, but what other than that? It feels like I get Yomi'd into them half the time, and I really just crack under it since my first instinct is to hit people who are trying to grab.
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Re: KOF XIII: Clark Steel
Yomi means that the guy read his read and countered.Dark_Chaotix wrote:Yomi?
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Re: KOF XIII: Clark Steel
This seems more suited for a counter character thread, but yeah the best option is probably to jump. Or hop, actually, so you can try to catch him in the recovery frames with an attack. I'm assuming you can probably try to throw him as well although you'd need some pretty good reflexes for that.B13APeX wrote:Curiously, what all options are there available in response to Clark's light SAB? I know it's possible to jump away, but what other than that? It feels like I get Yomi'd into them half the time, and I really just crack under it since my first instinct is to hit people who are trying to grab.
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Re: KOF XIII: Clark Steel
Yeah, I'm still navigating my way through the forums here--I'd rather spend time behind my HORI than a keyboard on most days; just how I have always been. But yeah, that's what I figured for the most part, thanks!SonicTempest wrote: This seems more suited for a counter character thread, but yeah the best option is probably to jump. Or hop, actually, so you can try to catch him in the recovery frames with an attack. I'm assuming you can probably try to throw him as well although you'd need some pretty good reflexes for that.
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Re: KOF XIII: Clark Steel
Noticed that Clark's reaction time is really fast. Plus his grapples are unblockable as long as you don't take too long to input.
Honestly I love the fact that he's also sped up to Ralf's speed as well. Its insane once you're able to unleash his new super.
Honestly I love the fact that he's also sped up to Ralf's speed as well. Its insane once you're able to unleash his new super.
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crossover setups
Aight now ive been trying to use clark as my anchor and i have had a lot of sucess but i cant pass this simple wall...
when you play a vortex based character you want to keep the player in the vortex for as long as their is green on the other players health bar..(which im sure all of you on here already know)
the block! thats the wall i cant pass.. you cant command grab a person when their on wake up, or after a air reset the grab wiffs, im looking for crossovers i just cant seem to find a normal that looks that it can crossover or can crossover and from which jump..
it looks like jump would work but idk just cant seem to get it to crossover from im doing.... also looks like it has possibilities
BTW its my first KOF only other i have played is CvsSNK1/2
BE KIND
when you play a vortex based character you want to keep the player in the vortex for as long as their is green on the other players health bar..(which im sure all of you on here already know)
the block! thats the wall i cant pass.. you cant command grab a person when their on wake up, or after a air reset the grab wiffs, im looking for crossovers i just cant seem to find a normal that looks that it can crossover or can crossover and from which jump..
it looks like jump would work but idk just cant seem to get it to crossover from im doing.... also looks like it has possibilities
BTW its my first KOF only other i have played is CvsSNK1/2
BE KIND
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Re: KOF XIII: Clark Steel
If your opponent is blocking, you need to time your throw to grab them as they wake up.
When they get scared of being grabbed then they will try to attack or jump away - this is when you attack.
Please watch the tutorial video in the first post!
If you played with Zangief in CVS2, the concept is the same. It's the same for any grab character - you'll see
Oh and jump B can crossup. But Clark doesn't need it
When they get scared of being grabbed then they will try to attack or jump away - this is when you attack.
Please watch the tutorial video in the first post!
If you played with Zangief in CVS2, the concept is the same. It's the same for any grab character - you'll see
Oh and jump B can crossup. But Clark doesn't need it
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Re: crossover setups
Each character has a few cross ups, but cross ups in KOF aren't the deliberate ones you get in SF, you really have to time them and position yourself properly.i2_Gaug3 wrote:Aight now ive been trying to use clark as my anchor and i have had a lot of sucess but i cant pass this simple wall...
when you play a vortex based character you want to keep the player in the vortex for as long as their is green on the other players health bar..(which im sure all of you on here already know)
the block! thats the wall i cant pass.. you cant command grab a person when their on wake up, or after a air reset the grab wiffs, im looking for crossovers i just cant seem to find a normal that looks that it can crossover or can crossover and from which jump..
it looks like jump would work but idk just cant seem to get it to crossover from im doing.... also looks like it has possibilities
BTW its my first KOF only other i have played is CvsSNK1/2
BE KIND
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Re: KOF XIII: Clark Steel
thats the thing Gs do i wait till the wake up animation is over or what cause ive been trying it with both grabs works aight on people who like to push buttons but you can also just stay there and not push buttons and still get grabbed by but not , i just dont see working (on wakeup) its fast and all but its like not gonna grab on wakeup wiffs and leaves open for punish.( grabs because of the delay, wiffs cause its fast, maybe some grab invincibility on wakeup i think?)Gunsmith wrote:If your opponent is blocking, you need to time your throw to grab them as they wake up.
When they get scared of being grabbed then they will try to attack or jump away - this is when you attack.
Please watch the tutorial video in the first post!
If you played with Zangief in CVS2, the concept is the same. It's the same for any grab character - you'll see
Oh and jump B can crossup. But Clark doesn't need it
i watched that vid a couple days after the console release it taught me a few things.
didnt play the gief was a houmaru akuma type of guy and kyo.
hmmm it doesnt look like it can although i havent seen where is the farthest angle it can hit from i will try and see what i can do with that
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Re: KOF XIII: Clark Steel
yes, B will hit mashers
but for D to grab them, you have to wait till they are fully standing (or sitting)
all special grabs will whiff until opponent has woken up.
this is where you mix up D with standing C
because when they realise that if they block they will get grabbed, they will try to jump - so if you guess that, you hit them with stand C + combo
when you have stock and you are sure they are going to block, then you can do bd for the ex grab --> hcbx2 P cancel
but for D to grab them, you have to wait till they are fully standing (or sitting)
all special grabs will whiff until opponent has woken up.
this is where you mix up D with standing C
because when they realise that if they block they will get grabbed, they will try to jump - so if you guess that, you hit them with stand C + combo
when you have stock and you are sure they are going to block, then you can do bd for the ex grab --> hcbx2 P cancel
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Re: KOF XIII: Clark Steel
guess it would be sort of op if you could just grab them on wake up but who doesnt like op chars
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Re: KOF XIII: Clark Steel
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Re: KOF XIII: Clark Steel
I see lot of chars now are like in KOF95 versions, Clark is one of this, also, his -> works again , very usefull with people waking up and expect you will hop or do pression like a not-grapplers.