KOF XIII: Joe Higashi

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KOF XIII: Joe Higashi

Post by videoman190 » Mon May 03, 2010 15:50

Image

Joe's move list
Hurricane Upper HCF .A or .C
Tiger Kick DP .B or .D
Thrust Kick HCF .B or .D
Babusken .A or .C (rapid)
Follow up qcf .A or .C (during Babusken)
Golden Heel QCB .B or .D
DM: Screw Upper qcf 2X .A or .C
DM: Hurricane Tiger Heel QCFHCB .A or .C
Neo Max: Screw Straight qcf 2X .B + .D
Console changes
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can’t be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can’t be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can’t do it while there’s another projectile on the screen.)

Producer Yamamoto says: He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.
Movelist Video
RogueYoshi's double stun combo
Bala's 1 stun version combo

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Re: KOF XIII: Joe

Post by SonicTempest » Mon Aug 02, 2010 09:18

HD combo from Arcadia

crouch C, f+B (HD activate) dash stand D, f+B, HCF+BD, (dp+B (1hit) xx HCF+B) x 2, (dp+B (1hit) xx QCB+B) x 3, dp+B, P repeatedly (1hit), QCF+P, jump D

684 damage, corner only, 1 stock.

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Re: KOF XIII: Joe

Post by ken_garou » Thu Aug 05, 2010 05:21

to sonic tempest, for the last second part of combo , Joe doesn't have a qcb P , you mean to say qcf P or what?

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Re: KOF XIII: Joe

Post by SonicTempest » Thu Aug 05, 2010 05:28

Oh yeah it's QCF+P, oops. Fixed!

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Re: KOF XIII: Joe

Post by Dark_Chaotix » Sat Sep 04, 2010 01:43



wow

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Re: KOF XIII: Joe

Post by SonicTempest » Sat Sep 04, 2010 01:49

ffs, Joe has an infinite again?

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Re: KOF XIII: Joe

Post by Dark_Chaotix » Sat Sep 04, 2010 03:06

SonicTempest wrote:ffs, Joe has an infinite again?
yup pretty much

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Re: KOF XIII: Joe Higashi

Post by Dark_Chaotix » Sat Sep 25, 2010 01:57

Toxic Avanger wrote:

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Re: KOF XIII: Joe Higashi

Post by Dark_Chaotix » Mon Dec 19, 2011 14:26

Added movelist vid and console changes to first post.

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Re: KOF XIII: Joe Higashi

Post by Iie-Kyo » Thu Dec 22, 2011 19:58

Joe has a 100% combo that only requires 66% drive and 1.3 DM bar.

The combo fucking not only re-stuns the guy, but it also pays for itself during the whole fucking thing. The restun you end up doing two iterations of the combo, then you finish with your favorite troll combo of your choice.

Timing doesn't seem to require any more than a standard HD combo too.

http://www.youtube.com/watch?v=X3k9VsPtn4o" onclick="window.open(this.href);return false;

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Re: KOF XIII: Joe Higashi

Post by Dark_Chaotix » Fri Dec 23, 2011 00:08

Hmm, KCE have done this before on arcade seen in their KCE vol3 vid. Can be seen here.

So he isnt the first person to "break" joe :P

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Re: KOF XIII: Joe Higashi

Post by Toxic Avanger » Fri Dec 23, 2011 01:08

Dark_Chaotix wrote:Hmm, KCE have done this before on arcade seen in their KCE vol3 vid. Can be seen here.

So he isnt the first person to "break" joe :P
He is basically using an extension of the trial, Haregoro~ has like 12 set ups for the start of the juggle, all of them different. Furthermore that combo has many points where one can screw up, so it's certainly not as "easy" as an vanilla 100% HD mode combo.

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Re: KOF XIII: Joe Higashi

Post by Dark_Chaotix » Fri Dec 23, 2011 02:31

....

Didnt say it was easy. Was merely stating that double joe stun was in arcade xiii and not something new as given by the comments from that vid or for anyone that checks these threads. Nothing wrong with pointing out alittle history before everyone goes apes shit on "new" finds.

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Re: KOF XIII: Joe Higashi

Post by Iie-Kyo » Fri Dec 23, 2011 06:46

Dark_Chaotix wrote:....

Didnt say it was easy. Was merely stating that double joe stun was in arcade xiii and not something new as given by the comments from that vid or for anyone that checks these threads. Nothing wrong with point out alittle history before everyone goes apes shit on "new" finds.
To be perfectly honest, I didn't care for 13 until console came out because all I saw were herp derp character balance issues and a few system mechanic flaws (such as the weird ass crossup that doesn't crossup for characters, which still occasionally happens now). So this is definitely new to a lot of us. I didn't keep tabs on KOF 13 news because I had no access to it here in Hawaii, and I think a *lot* of players were in the same boat as me.

It looks like rogueyoshi figured this out by himself, so at least give him some credit for doing so. Yes, Haregoro figured it out first, but I don't think rogueyoshi saw any of KCE's vids before finding this out. Can always feel free to ask him in the comments. :)

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Re: KOF XIII: Joe Higashi

Post by Gunsmith » Fri Jan 20, 2012 23:49

I've added Rogue Yoshi and Bala's combos. Haregoro's combo was for arcade so I didn't add it...

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