KOF XIII: Joe Higashi

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raisedbyfinches
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Re: KOF XIII: Joe Higashi

Post by raisedbyfinches » Fri Aug 02, 2013 10:05

I just learnt the timing and don't do it the harrygogo way.

The second bakuretsuken where it's extended and they pop up off the first hit, you can time it so that instead of another hit of bakuretsuken and then the finisher you just get the two hits of the finisher. This does more damage. You have to pretty much press D as soon as you leave the ground though to get it to connect but I've never had them go into the no juggle state doing it that way.

If you can make a video of how you're doing it maybe we can tell you a point in which you could get them lower.

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Re: KOF XIII: Joe Higashi

Post by travenport » Fri Aug 02, 2013 16:03

thanks for the reply. Ill try your version of it and see if i can land the jump D more consistently that way. Im not too knowledgeable on uploading videos to forums, but thanks for the suggestion

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Re: KOF XIII: Joe Higashi

Post by travenport » Thu Aug 15, 2013 09:34

Is there a standard follow-up after the stun?

I finish the combo with about15% drive and about 1 3/4 bar. For now i am just doing a jump in, EX punches, qcb. hp, dp.lk, then the same juggle punch finisher i use in the stun combo. It doesnt yield as much damage as i would like. (650ish)

Does anyone know anything stronger for 15% drive and 1 3/4 bar?

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Re: KOF XIII: Joe Higashi

Post by Dark_Chaotix » Sun Sep 22, 2013 10:12



May bump joe up alittle in tier..

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Re: KOF XIII: Joe Higashi

Post by Toxic Avanger » Sun Oct 06, 2013 07:51



Yeah.

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Re: KOF XIII: Joe Higashi

Post by keech » Sun Jun 22, 2014 10:43

http://youtu.be/vRVDbVgzYbU" onclick="window.open(this.href);return false; VERY LOUD. My play with sort of frametraps and combos.

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