KOF XIII: Sie Kensou

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Sogetsu
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Re: KOF XIII: Kensou

Post by Sogetsu » Sun Oct 30, 2011 22:29

I saw it !! Finally, the DM at least is now a GRAB!!! OMFG!!...

Anyways, not sure yet if the special move is also a grab or remains the same =/

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Re: KOF XIII: Kensou

Post by SonicTempest » Sun Oct 30, 2011 22:33

Special move is still a regular attack - it's just the DM that's turned into a grab.

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Re: KOF XIII: Kensou

Post by Sogetsu » Mon Oct 31, 2011 05:03

Aaawwwwwwwwwwwww T_T

Well... at least the DM is a Grab, that is useful, and the special move has some utility for drive cancels I think or killing some one who is near death smashing like crazy for multi punches XD

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Re: KOF XIII: Kensou

Post by kadosho » Thu Nov 24, 2011 01:35

Kensou's changes are a humbling surprise. Even getting hit by his DM makes it tougher to block.
(*it actually cuts down your defense gauge if you are not careful)

But using the move is another story, thankfully you don't have to enter more commands for it to go berserk.

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Re: KOF XIII: Kensou

Post by shinefist » Wed Nov 30, 2011 11:02

Had a quick go with kensou last night

cB, sB, sC, sB, sC, HD, sB, sC, sB, sC----- etc etc into what combo you want.

The point is you can do sB, sC then link it again. So its sB, sC, sB, sC------

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Re: KOF XIII: Sie Kensou

Post by Dark_Chaotix » Mon Dec 19, 2011 15:40

console changes and movelist vid added to first post

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Re: KOF XIII: Sie Kensou

Post by Gunsmith » Mon Feb 20, 2012 17:01

added combo vid by Bala

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Re: KOF XIII: Sie Kensou

Post by ihate_00 » Mon Nov 25, 2013 15:09

Finally its done, hopefully I can do more new stuff from Kof XIII.

http://www.youtube.com/watch?v=URlODx-c4uM" onclick="window.open(this.href);return false;

Kof XIII and Music used in this video are property of their respective owners, they were used without any view of profit. All combos were performed on keyboard; no tools, cheats or hacks were used.
First of all you can see that I didn't do any combos from lots of well known set-ups to stun combos, its because I tried to record mostly new stuff or improved version of old combos published elsewhere.
This video is dedicated to "Persona" & "DarkChaotix" for their inspiring effort in making Kof XIII combo videos for the last 2-3 years.

Info -
BGM - "Psycho Soldier ''K.O.F. Version'' (China Stage)" from Kof'94 OST
Dedicated To - Persona & DarkChaotix
Special Thanks to - cyberfanatix.com, combovid.com & orochinagi.com
for quenching my thirst for Kof and other fighting game combos, still.
Hope you guys enjoy this.

And Here is vol 2.

http://www.youtube.com/watch?v=6-x0P0B-Iks" onclick="window.open(this.href);return false;

Kof XIII and Music used in this video are property of their respective owners, they were used without any view of profit. All combos were performed on keyboard; no tools, cheats or hacks were used.
I tried to record mostly new stuff or improved version of old combos published elsewhere.
This video is dedicated to "Persona" & "DarkChaotix" for their inspiring effort in making Kof XIII combo videos for the last 2-3 years.
Info -
BGM - "Dora Shudders (China Stage)" from Kof'95 OST
Dedicated To - Persona & DarkChaotix
Special Thanks to - cyberfanatix.com, combovid.com & orochinagi.com
for quenching my thirst for Kof and other fighting game combos, still.
And also too Persona & krusan for tips on some combos.
Hope you guys enjoy this.
If you do you can watch my earlier solo combo videos (both for obscure SNK fighting games), recorded and edited and uploaded by armison -
http://www.youtube.com/watch?v=pELx3n3GPIY" onclick="window.open(this.href);return false;
http://www.youtube.com/watch?v=KYc7n40" onclick="window.open(this.href);return false;
PS 1 -
If you want more cmv from this awesome game & other awesome cmv's please check out the following channels.
old channel - https://www.youtube.com/user/personaworld" onclick="window.open(this.href);return false;
new channel - http://www.youtube.com/user/personaentertainment" onclick="window.open(this.href);return false;
http://www.youtube.com/user/DarkChaotix187" onclick="window.open(this.href);return false;
PS 2 -
1. If you want to request combos for any characters or any pc fighting game you can request it on the comments. I will try my best to fullfill your requests.
2. If you want to see the transcript for these combos also you may request in the comments, then I will upload it.
3. Please do check out my blog of "Reviews & Stuff" and leave your comments -
http://ihate00critics.blogspot.com" onclick="window.open(this.href);return false;

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Re: KOF XIII: Kensou

Post by Tel » Tue Nov 26, 2013 08:43

Sogetsu wrote:I just noticed that Kensou DP .P is not a simple attack

If you tap .P repetitively fast constantly it is longer and inflicts more damage, also it makes the enemy fly away with a finishing punch

I don't know the exact timings but testing it a little I found it hard to execute -_-U (at least for me...)

Sometimes the punches are all fast and makes the target to knock down away but sometimes the last punches are slow and even if they inflict nice damage, Kensou ends tired (same like after performing the MultiPunches DM ) and your enemy still remains in front of you

Have anyone got more info about this move? Still no idea about the console version of it n_nU

PD: Sorry about my bad english, I hope you can understand the explanation, if not please tell me and I will edit it trying to make it cleaner
After doing some testing on the PC version, basically the DP .P move comes in stages based on the amount of tapping you did.

Level 1 (base) - He does 5 punches that don't knock down. Leaves him at frame disadvantage.
Level 2 - Same as before, but more punches.
Level 3 - He does a hard knockdown punch at the end of the combo, which should be around the 13-15 hits range.
Level 4 - Anything more than 15 hits, and he tires himself out and leaves himself wide open for counterattacks. Although the last few hits when he's tired actually does more damage than usual.

I don't count the number of times you need to tap .P , but I find that as long as you stop tapping at around 8-10 hits in, you should be able to get the finishing punch and end the combo safely.

Also note that QCFHCB .P isn't a direct throw per se: he first breaks his opponent's guard like Robert's HCF .K. This means you can super cancel a blocked DP .P into QCFHCB .P and the DM will connect. Hell, the CPU pulled it on me, that's how I learnt about this trick.

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