I purposely left these unanswered on the video thread as not to overflow the topic there, so it's good that these popped out here.Dark_Chaotix wrote:
definite Liz standout in these matches.
Provided by TA in the japan match thread.
Liz is known to be able to hit with 3 dps with the proper timing and the proper button strength.... What the player did here by missing that far standing B was not creating a bug that allowed him to land extra hits, but instead used the kick to measure the length of the delay that needs to be put between the first and the second one in order to enable a third one.
TA - there is a liz combo in first vid at 4:45, is that like XI liz where you whiff cD into DM for you to QS from (well in this case making it comboable again?) it looks like she did +A, sB~ +A, +C etc??? Never seen that before.
The combo itself has been pointed out by Perfect Stranger earlier in the thread.
I wouldn't know if it's back turned only, but it did looked like it was easier to pull of from the back. The true details of the combo haven't been explored as of yet, but what it is known is that at certain circumstances Liz OTG DM will whiff the last hit, if that happens the enemy is not slammed into the ground but is instead knocked to the floor softly, allowing Liz to land yet another punch and DM.Is that a back turn only combo at 6:34? Fuck me!!!!
The fact that this follows conditions probably make it too specific to be an infinite, as of now I can only speculate that for the last hit to whiff, the DM must be landed as high as possible.... I suppose that I should search a jp bbs when I have the time as to uncover the secret.
.... Hmmm, I'm not sure if this is exactly it, but for what I have gathered Liz is..... Extremely boring and somewhat vulnerable when she is with Zero stocks, so I suppose that players prefer to evade using that many stocks in one who for the sake of not losing functionality and offensive edge with the character. Spending the whole HD bar + 3 power bars sounds a lot in paper, compared to picking up the enemy 3 or 4 times separately (where each time can mean 30 % ~ 50 % damage )Max wrote:I have to ask.
Why does nobody ever use her NeoMAX, in spite of having stocks to spare? Is it a lousy counter? Or what?
For the record it is a counter, but it actually looks half decent (besides it's cost)