KOF XIII: Vice

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kadosho
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Re: KOF XIII: Vice

Post by kadosho » Thu Nov 24, 2011 01:09

I actually enjoy her new system design. It does feel a lot like her CVS2 setup. But she's still fast and aggressive as she was in the past.
Even her new Hidden DM has some nasty extra damage added.

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Re: KOF XIII: Vice

Post by *~cristina~* » Fri Nov 25, 2011 18:17

dunno why , i've tried out that KOF union 100% combo with vice...

BUT... it didn't take 100% , in fact it took 98 only ...
( i know it is still almost touch to death , but still...
i am not sure were they using the arcade ver. & apply the rules in console to do that combo , so due to the
dmg output of her move, so it doesn't do 100% ... )

anyway~ i have did a little bit testing for the damage output,
do the old HD ( qcb A > hcf D loop )& the new HD ( qcb C > hcf D loop ) , just by doing the same thing ,
u get around 15% extra damage.

so with 1 bar & full green bar , u can still do 65% dmg.

'D>6A > BC > D>6A' does 20x & ' DD> BC > DD' is 238 , so when u going to do HD combo ,
DD does give a minor boost on dmg .

once u get use to the timing qcb a > follow up > air DM 's timing , it is actually pretty easy , the key point is knowing u need to do the cancel REALLY LATE.



with 2 bar but no green bar , vice can do 53x dmg by :

JC > D > 6A > qcf A+C > small hop CD > hcf B+D > D> 6A > qcf C > follow up

which is pretty easy.


... i guess more to come soon ?

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Re: KOF XIII: Vice

Post by AtTheGates » Fri Nov 25, 2011 19:35

http://wiki.hardedge.org/index.php/Vice ... Konsole.29" onclick="window.open(this.href);return false;

the most optimal combos i found so far. enjoy.

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Sat Nov 26, 2011 04:00

*~cristina~* wrote:dunno why , i've tried out that KOF union 100% combo with vice...

BUT... it didn't take 100% , in fact it took 98 only ...
( i know it is still almost touch to death , but still...
i am not sure were they using the arcade ver. & apply the rules in console to do that combo , so due to the
dmg output of her move, so it doesn't do 100% ... )
That what I said but thought they might of played the console game but just reced it on arcade version to claim it. I had a feeling that they just guessed it but wasnt sure since damage to attacks were changed for console.

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Re: KOF XIII: Vice

Post by kadosho » Sat Nov 26, 2011 17:37

Vice's timing input is a lot faster: plus canceling, and adding another combo set mixed with a DM does a lot more damage.
Catch grab, toss, hold, and let them have it. I like

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Re: KOF XIII: Vice

Post by wauhti » Sat Nov 26, 2011 23:48

4-5 second kill reset combo with hd mode + 4 bar

(j. C,*) D x 2, HD active, D x 2, DP A+C, db-uf dwn A, QCFHCB A+C

* = optional

or adding air C+D to HCF B+D, D x 2, HD active, D x 2, DP A+C, db-uf dwn A, QCFHCB A+C but eats whole 5 bars

http://www.youtube.com/watch?v=tNL-uDAJL2c" onclick="window.open(this.href);return false; from my channel showing this one starting with CD

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Re: KOF XIII: Vice

Post by *~cristina~* » Sun Nov 27, 2011 15:07

Just try it out ... they can jump out of the DP A+C ...

if u look at the combo counter , it did reset.
It isn't quite a proper combo tho... ~_~
but surely it will catch ppl , if they never seen it before / beware of it .

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Re: KOF XIII: Vice

Post by kadosho » Sun Nov 27, 2011 17:09

I know I have learned a lot, even with her changed moveset. Her timing is actually fiercer than Mature's.
Even her HDSM and NeoMax Super move.. o.o oh its so sweet once you pull it off... its just deadly

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Re: KOF XIII: Vice

Post by wauhti » Sun Nov 27, 2011 18:25

1012 dmg HD combo

http://www.youtube.com/watch?v=-g6XJQo-Ou8" onclick="window.open(this.href);return false;

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Mon Nov 28, 2011 00:04

*~cristina~* wrote:Just try it out ... they can jump out of the DP A+C ...

if u look at the combo counter , it did reset.
It isn't quite a proper combo tho... ~_~
but surely it will catch ppl , if they never seen it before / beware of it .
He did say it was a reset and not a property combo...

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Re: KOF XIII: Vice

Post by Sogetsu » Mon Nov 28, 2011 20:25

wauhti wrote:1012 dmg HD combo

http://www.youtube.com/watch?v=-g6XJQo-Ou8" onclick="window.open(this.href);return false;
OMG... O_O

That is a 100% Combo... nice vid, thanks man

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Re: KOF XIII: Vice

Post by *~cristina~* » Tue Nov 29, 2011 18:08

wauhti wrote:1012 dmg HD combo

http://www.youtube.com/watch?v=-g6XJQo-Ou8" onclick="window.open(this.href);return false;
Yatta~ \o/

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Re: KOF XIII: Vice

Post by kadosho » Tue Nov 29, 2011 18:21

Seeing that in motion is an eye opener, plus the MAX Cancel kicks into overdrive you know its a takeout.
The new Max Cancel actually throws away chance of escape, so once its pulled off there is no way to defend it.

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Re: KOF XIII: Vice

Post by *~cristina~* » Wed Nov 30, 2011 03:39

Ok, some of u guys might know this , but i just want to post it, cos there is enough people didn't realise this .
stuff that i tested out . which was seems to be safe on BLOCK , but it turn out to be punishable .

Kim:
qcb B, is able to punish by cr B > stand B > qcb A / ...etc.
qcb D is more punishable , u have enough f to do cr D , far stand C , qcb A ... etc.

Iori :
qcb A it is safe for any normal attack move, expect 1F command grab
qcb C is a little bit more punishable , but i can't remember too well, think u can actually stuff a A > qcb A to punish it
qcb A+C can't be punish by command grab , so i guess it is +f on block , otherwise there is no way i can't grab him .

Ralf:
air qcf A/C is punishable by hcf D, but has to be quick .


so far that's what i can think of , but more to come , i guess...

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Re: KOF XIII: Vice

Post by *~cristina~* » Wed Nov 30, 2011 21:26

as i said , more to come.

was messing around in practice while i am waiting for online match ... which is forever.

kyo:

qcf D, is actually not a block punish, u actually HAVE to do invincible move in between the 1st & 2nd hit , e.g. qcb A+C / neo max / DP A+C ... etc.
BUT it all require bars to do it . So when u got no bars / wants to save the bars , u can just roll in between the kicks . it should stop u getting block strings .

hcb B, u can actually punish it on block now, and close stand D actually have a quick start up as A&B, so u can actually do a proper combo after u block hcb K ,
although timing might be a little bit tight, therefore u can buffer a special move , which will be command grab in this case to punish it .


Takuma :

16B can be punish by D as well , but got to be quick .


Kim :

air qcf K also can be punish by hcf D , but if it hits a high angle, u can do jump CD .

Robert :

16B , can be easily punish hcf D
16D, same , but u could do more, u can actually dash in > close st D > combo

again , more to come.

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