KOF XIII: Vice

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KOF XIII: Vice

Post by videoman190 » Sat Apr 24, 2010 13:42

Image

Vice's Move List!

Da Cide: HCF .B or .D
Gore Fest HCBFWD .A or .C
Splash DP .A or .C
Mayhem QCB .A or .C
Negative Gain HCB 2x .B or .C
Awaking Blood QCBHCF .A + .C

Console Changes
- (shown in video) Strong version of Mayhem has le
ss lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Deicide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill’s command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)

Producer Yamamoto says: She’s received a number of damage nerfs, but in exchange she has a lot more combo opportunities making the nerfs not so noticeable. Her air game has especially improved with her jump CD, EX Decide can be used afterwards to follow up.
Movelist Vid
Special Moves Tutorial Video Tutorial by Cristina
Vice Trial
Double HD Combo

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Sat May 01, 2010 01:01

So splash, is that the CvS2 style anti air whip?!?

To me seeing her move and attack, reminds me of her in CvS2. Like her shoulder charge seems to keep momentum even on A version.

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Re: KOF XIII: Vice

Post by SonicTempest » Sat May 01, 2010 01:03

I *think* the dp move is her old QCF+P followup from QCB+P and HCB,f+P, now done as a standalone jumping grab.

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Mon May 03, 2010 10:36

Oh really, so its an anti air grab in itself and for the follow up. Interesting if thats the case. Hopefully it will have decent priority.

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Re: KOF XIII: Vice

Post by arstal » Fri Jul 16, 2010 14:01

Has anyone figured out yet what causes that Vice freeze glitch yet?

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Re: KOF XIII: Vice

Post by SonicTempest » Mon Aug 02, 2010 09:02

HD combo published by Arcadia:

jump C, stand D, f+A (HD activate) dash stand D, f+A, QCB+AC, (QCB+A xx HCF+D) x 3, HCBx2+K xx QCB,HCF+AC

879 damage, 5 stocks.

@Arstal: If Tougeki's KOFXIII ruleset is to be believed, the first bug is caused by the opponent hitting her out of her dp+P, and her second bug has something to do with her Overkill DM hitting in very specific situations against certain characters.

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Re: KOF XIII: Vice

Post by fiol » Tue Aug 03, 2010 08:04



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Re: KOF XIII: Vice

Post by Dark_Chaotix » Mon Nov 22, 2010 00:07

fiol

Vice's combo:
Im liking this combo. Does it follow stock limits?

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Re: KOF XIII: Vice

Post by Toxic Avanger » Tue Nov 23, 2010 00:52

Dark_Chaotix wrote:
fiol

Vice's combo:
http://www.youtube.com/watch?v=OzJ5MwvW5JU" onclick="window.open(this.href);return false;[
Im liking this combo. Does it follow stock limits?
It does, 2 bars prior to HD mode, then 1 bar after HD mode and then an EX DM (thus, 5 bars + full HD bar).

Her Gore fest command is wrong in the first post.

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Tue Nov 23, 2010 01:29

ah ok cool

And fixed notation.

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Tue Dec 21, 2010 13:05

I have ideas myself (with all characters actually) but I have to wait till console :(

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Re: KOF XIII: Vice

Post by milesw » Sat Jun 04, 2011 06:37

Just started playing this game. Where can I find a list of Vice' BNBs?
One I kinda worked out myself was
cr.b>cr.a>qcf.a>hd cancel decide>gorefest/

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Re: KOF XIII: Vice

Post by Toxic Avanger » Sat Jun 04, 2011 06:58

milesw wrote:Just started playing this game. Where can I find a list of Vice' BNBs?
I'm not really sure if someone made here or somewhere else a list of combos for XIII, much less Vice. Things that are listed in the Jwiki.

cr .B x 2 -> QCB +.A -> Follow up.

cr .B x 2 -> HCF + .B + .D -> cls .D -> combo

cls .D -> fwd .A -> either QCB + .A -> Follow up or HCF + .B -> Special throw

cls .D -> fwd .A -> HCF + .B + .D -> combo

QCB + .A + .C -> .A -> HCF + .B + .D -> Combo // This combo has the benefit that starts with an invincible attack ala Raiden.

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Re: KOF XIII: Vice

Post by Dark_Chaotix » Mon Jun 06, 2011 04:25

Wish i saw this stuff before i played the game :(

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Re: KOF XIII: Vice

Post by Gunsmith » Tue Nov 15, 2011 21:41

Cristina's Tutorial added to first post

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