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KOF XIII: Mature

Posted: Sat Apr 10, 2010 10:28
by Yuki Yagami
Image

Movelist

Despair - DP .P

--> follow up - .P

Metal Massacare - QCB .K

Death Row - QCB .P (EX) x3 (x4)

Ebony Tears - QCFHCB .P (EX)


DM: Heaven's Gate - QCBHCF .K

DM: Nocturnal Lights - qcf qcf .P

NM: Awakening Blood QCBHCF P

Console Changes
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn’t move Mature behind the opponent even if they’re crouching

Producer Yamamoto says: Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.
Movelist Vid
Special move and cancel Timing Tut
Trial mode

Re: KOF XIII - Mature

Posted: Sat Apr 10, 2010 23:04
by Toxic Avanger
Yuki Yagami wrote: - Mature can cancel out of her (QCB+P) x 3 rekka after the second attack with Despair (dp+P) or any other attack.
That's a drive cancel.

Re: KOF XIII - Mature

Posted: Sun Apr 25, 2010 14:26
by videoman190
Mature's Awaking Blood QCBHCF .A + .C is different from Vice's!

Re: KOF XIII - Mature

Posted: Sun Apr 25, 2010 16:29
by Toxic Avanger
Mature regained her 2 hits low kicks, both while jumping and while standing. They where clearly shown in some vids (though the air one always whiffed).

Re: KOF XIII - Mature

Posted: Thu Jul 15, 2010 01:26
by SonicTempest
So! This supposed infinite.

I found the link to the original Japanese BBS thread where the infinite was mentioned off Fighters Front Line (http://www.kakuge.info" onclick="window.open(this.href);return false;):
http://jbbs.livedoor.jp/bbs/read.cgi/ga ... 693884/17-" onclick="window.open(this.href);return false;

Will see if there are any interesting tidbits worth translating once I have my kanji lookup extension on hand.

Re: KOF XIII - Mature

Posted: Mon Aug 02, 2010 08:58
by SonicTempest
Mature HD combo published by Arcadia:

jump C, stand C (HD cancel), dash stand C, QCB+AC x5 (xx dp+A,A, QCB+K) x3 xx QCB,HCF+P xx QCB,HCF+AC

877 damage, 5 stocks.

NB: The QCB+AC x 5 thing just means to do the EX version of her QCB+P, which can be input 5 times. You have to drive cancel to dp+A on the last input. The followup to dp+A should be done as late as possible.

Re: KOF XIII: Mature

Posted: Sun Jul 03, 2011 23:02
by Tv-Kun
Hi people, I have been playing around... but I don't have much time on my hands :/

Just here to say that Mature EX projectile has big potential for Combos.

You in corner oponent on opossite corner ->EX fhcf+AC -> EX qcb+BD, will have you standing in front of the project, then you can combo until oponent reaches the wall and wait for the fhcf+AC to hit and then do a DM or anything, its even possible to do more 4 EX projects if you have stock.

I have tried many things with her DMs, but the game locks so you cant do that Adel stuff like in XI (where you can hit his kayser wave AFTER the LDM, if you go trhough it)

But one time I did:

EX fhcf+AC -> EX qcb+BD -> qcb+A -> EX qcfx2+AC (or normal, I dont remenber), then the last hit of the DM hited the oponent in a way that the last hit of the EXprojectile touched him, so I could do another DM after that (but I didnt, I was surprised)

Re: KOF XIII: Mature

Posted: Wed Dec 07, 2011 11:09
by Dark_Chaotix
EDIT: trial mode added to first post!

Re: KOF XIII: Mature

Posted: Mon Dec 19, 2011 14:57
by Dark_Chaotix
Console change and movelist vid added to first post.

Re: KOF XIII: Mature

Posted: Fri Mar 29, 2013 02:37
by Dark_Chaotix
Her HD combo of choice I would recommand would be

sC, BC, far D, qcb+B HDC, [qcb+C]x3 HDC qcb+D, qcb+B, [qcb+B HDC dp+A~A]x4, [qcb+C]x3, sC

It works anywhere and nets 550+ with no stock usage