KOF XIII: Mature

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Yuki Yagami
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KOF XIII: Mature

Post by Yuki Yagami » Sat Apr 10, 2010 10:28

Image

Movelist

Despair - DP .P

--> follow up - .P

Metal Massacare - QCB .K

Death Row - QCB .P (EX) x3 (x4)

Ebony Tears - QCFHCB .P (EX)


DM: Heaven's Gate - QCBHCF .K

DM: Nocturnal Lights - qcf qcf .P

NM: Awakening Blood QCBHCF P

Console Changes
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn’t move Mature behind the opponent even if they’re crouching

Producer Yamamoto says: Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.
Movelist Vid
Special move and cancel Timing Tut Trial mode
Last edited by Yuki Yagami on Thu Apr 22, 2010 17:52, edited 3 times in total.

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Re: KOF XIII - Mature

Post by Toxic Avanger » Sat Apr 10, 2010 23:04

Yuki Yagami wrote: - Mature can cancel out of her (QCB+P) x 3 rekka after the second attack with Despair (dp+P) or any other attack.
That's a drive cancel.

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Re: KOF XIII - Mature

Post by videoman190 » Sun Apr 25, 2010 14:26

Mature's Awaking Blood QCBHCF .A + .C is different from Vice's!

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Re: KOF XIII - Mature

Post by Toxic Avanger » Sun Apr 25, 2010 16:29

Mature regained her 2 hits low kicks, both while jumping and while standing. They where clearly shown in some vids (though the air one always whiffed).

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Re: KOF XIII - Mature

Post by SonicTempest » Thu Jul 15, 2010 01:26

So! This supposed infinite.

I found the link to the original Japanese BBS thread where the infinite was mentioned off Fighters Front Line (http://www.kakuge.info" onclick="window.open(this.href);return false;):
http://jbbs.livedoor.jp/bbs/read.cgi/ga ... 693884/17-" onclick="window.open(this.href);return false;

Will see if there are any interesting tidbits worth translating once I have my kanji lookup extension on hand.

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Re: KOF XIII - Mature

Post by SonicTempest » Mon Aug 02, 2010 08:58

Mature HD combo published by Arcadia:

jump C, stand C (HD cancel), dash stand C, QCB+AC x5 (xx dp+A,A, QCB+K) x3 xx QCB,HCF+P xx QCB,HCF+AC

877 damage, 5 stocks.

NB: The QCB+AC x 5 thing just means to do the EX version of her QCB+P, which can be input 5 times. You have to drive cancel to dp+A on the last input. The followup to dp+A should be done as late as possible.

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Re: KOF XIII: Mature

Post by Tv-Kun » Sun Jul 03, 2011 23:02

Hi people, I have been playing around... but I don't have much time on my hands :/

Just here to say that Mature EX projectile has big potential for Combos.

You in corner oponent on opossite corner ->EX fhcf+AC -> EX qcb+BD, will have you standing in front of the project, then you can combo until oponent reaches the wall and wait for the fhcf+AC to hit and then do a DM or anything, its even possible to do more 4 EX projects if you have stock.

I have tried many things with her DMs, but the game locks so you cant do that Adel stuff like in XI (where you can hit his kayser wave AFTER the LDM, if you go trhough it)

But one time I did:

EX fhcf+AC -> EX qcb+BD -> qcb+A -> EX qcfx2+AC (or normal, I dont remenber), then the last hit of the DM hited the oponent in a way that the last hit of the EXprojectile touched him, so I could do another DM after that (but I didnt, I was surprised)

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Re: KOF XIII: Mature

Post by Dark_Chaotix » Wed Dec 07, 2011 11:09

EDIT: trial mode added to first post!

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Re: KOF XIII: Mature

Post by Dark_Chaotix » Mon Dec 19, 2011 14:57

Console change and movelist vid added to first post.

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Re: KOF XIII: Mature

Post by Dark_Chaotix » Fri Mar 29, 2013 02:37

Her HD combo of choice I would recommand would be

sC, BC, far D, qcb+B HDC, [qcb+C]x3 HDC qcb+D, qcb+B, [qcb+B HDC dp+A~A]x4, [qcb+C]x3, sC

It works anywhere and nets 550+ with no stock usage


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