KOF XIII: Shen Woo

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Kane317
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Re: KOFXIII: Shen Woo

Post by Kane317 » Sat Jan 08, 2011 11:35

PenPen wrote:No, it's a distance issue. The dashing forward part doesn't connect outside the corner after a max cancel from SSJ, and I've tried it a few times already.
SSJ, [MC] NM works outside of the corner. It just about delaying the timing.

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Re: KOFXIII: Shen Woo

Post by Robocop Two » Wed Feb 09, 2011 21:13

Just wondering here, Seeing as you can activate via C, f+B, qcf+B+C+D which will give you the EX uppercut and Hyper Drive mode at the same time, could you not go into super saiyan and continue from there or is it just not possible?

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Re: KOFXIII: Shen Woo

Post by Kane317 » Wed Feb 09, 2011 21:40

Robocop Two wrote:Just wondering here, Seeing as you can activate via C, f+B, qcf+B+C+D which will give you the EX uppercut and Hyper Drive mode at the same time, could you not go into super saiyan and continue from there or is it just not possible?
I dunno if that shortcut works or not, but assuming qcf+BCD does (it's strange what the XIII engine does and does not let you do. Chin can do s.C, qcb+ABC, but if you just do qcb+ABC it just does "BC" and so forth, it's almost case on case basis) it's somewhat redundant because s.C, f.B, BC, s.C, f.B is as easy as the timing gets. To answer your question, you can CABC after the qcf+BD (if you're in HD already) but I doubt if you can juggle afterwards because his recovery of the CABC is pretty slow (hence only a REALLY high juggle can you do Ex qcf x2+P DM), most likely not but you never know.

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Re: KOFXIII: Shen Woo

Post by Kane317 » Wed Feb 09, 2011 21:42

Kane317 wrote:
Robocop Two wrote:Just wondering here, Seeing as you can activate via C, f+B, qcf+B+C+D which will give you the EX uppercut and Hyper Drive mode at the same time, could you not go into super saiyan and continue from there or is it just not possible?
I dunno if that shortcut works or not, but assuming qcf+BCD does (it's strange what the XIII engine does and does not let you do. Chin can do s.C, qcb+ABC, but if you just do qcb+ABC by itself, it just does "BC" ; it's almost a case on case basis) it's somewhat redundant because s.C, f.B, BC, s.C, f.B is as easy as the timing gets and does more damage. To answer your question, you can CABC after the qcf+BD (if you're in HD already) but I doubt if you can juggle afterwards because his recovery of the CABC is pretty slow (hence only a REALLY high juggle can you do Ex qcf x2+P DM), most likely not but you never know.
Last edited by Kane317 on Fri Feb 11, 2011 01:19, edited 1 time in total.

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Re: KOFXIII: Shen Woo

Post by Gunsmith » Thu Feb 10, 2011 23:13

Robocop Two finally got to play the game so I'm sure he tried out everything he wanted now :p

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Re: KOFXIII: Shen Woo

Post by Robocop Two » Sat Feb 12, 2011 12:46

Gunsmith wrote:Robocop Two finally got to play the game so I'm sure he tried out everything he wanted now :p
Nope, still want to try ALOT more. That one day I got to play the game was a bloody tease! It makes me want to try so much more now. I simultaneously love and hate the French now (more love but still a little hate).

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Re: KOFXIII: Shen Woo

Post by Gunsmith » Sat Feb 12, 2011 16:24

Wut? Are you telling me, in those frantic few minutes where you had some manic, possibly maniac, opponent trying to beat seven shades of poo out of your face, you didn't manage to try linking dwn A, Dwn Fwd A, hcf C, cancelled into DM, into Hyper Drive, into NeoMax with OTF juggle? :/ I AM DISSAPOINT *choi

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Re: KOFXIII: Shen Woo

Post by dieuxmerci » Sat Nov 26, 2011 22:48

Hi could someone tell me Shens bnbs for console.

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Re: KOFXIII: Shen Woo

Post by PenPen » Tue Nov 29, 2011 17:13

dieuxmerci wrote:Hi could someone tell me Shens bnbs for console.
You can refer to the posts in pages 1 and 3 to get an idea on what combos to use.

Console changes for Shen is mostly the fact that you can now drive cancel from his SHEN WOO BITCHSLAP, which should be useful. The almost-instant charge cancellation of his C version SHEN WOO PUNCH LITE is also a very welcome change.

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Re: KOFXIII: Shen Woo

Post by ghabstopr » Mon Dec 05, 2011 07:32

When are the autoguard frames active in his far C? I have yet to figure it out, it just seems kind of random from what I can tell.

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Re: KOFXIII: Shen Woo

Post by Gunsmith » Sun Dec 11, 2011 22:36

I'm not a Shen user but most guard points last for about 3 frames.

Added practical combo tutorial to first post

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Re: KOFXIII: Shen Woo

Post by Dark_Chaotix » Mon Dec 19, 2011 15:36

added movelist and console changes to first post.

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Re: KOF XIII: Shen Woo

Post by Toxic Avanger » Mon Apr 02, 2012 18:53


SHEN WOO BITCHSLAP vs the world. Guess who wins? :lol:

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