KOF XIII: Terry Bogard
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Hi, I am new here, allways a lurker , but I just registered in order to ask about one Terry's Move, and it is
I didn't see people using it actually, and I use it myself sometimes but alone or after , but I can not follow it with anything
Do anyone knows what is its main use? If there is a follow up for it? When is good to use it?
Also, congrats and thanks to all people on this forums, it is my main info resource about KOF XIII
I didn't see people using it actually, and I use it myself sometimes but alone or after , but I can not follow it with anything
Do anyone knows what is its main use? If there is a follow up for it? When is good to use it?
Also, congrats and thanks to all people on this forums, it is my main info resource about KOF XIII
- Dark_Chaotix
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Re: KOFXIII: Terry Bogard
You cant follow anything up with f+A outside BC mode, but in BC mode you can cancel into special or super move.
Id say its main purpose if HD combo (sC, f+A, BC, sC, f+A etc), as a combo string cB, cB, sA, f+A.
Event tho it has reach, its not a good poking tool as its kinda slow but might say otherwise.
Id say its main purpose if HD combo (sC, f+A, BC, sC, f+A etc), as a combo string cB, cB, sA, f+A.
Event tho it has reach, its not a good poking tool as its kinda slow but might say otherwise.
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Re: KOFXIII: Terry Bogard
Ah ok thanks a lot n_nb
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Re: KOFXIII: Terry Bogard
added console changes and movelist vid to first post.
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Re: KOF XIII: Terry Bogard
is it possible to combo something after QCB+A, QCB+AC, QCB+D far from the corner? Probably unpractical but rather stylish and fun.
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Re: KOF XIII: Terry Bogard
That's already burning a full HD meter... you can combo in the corner with a rising tackle but outside I haven't found anything so far, tried all types of rising tackle and buster wolf but it looks like Terry is still in the air by the time opponent hits the floor...
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Re: KOF XIII: Terry Bogard
what are terry's current most practical combos and setups?
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Re: KOF XIII: Terry Bogard
c
I believe there is a setup where you can do j , , , then when you hyper jump you get a crossup. It's something like that, maybe even with a blocked (not close, so it is safe).
Updated first post with Basic and intermediate combo videos...
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Re: KOF XIII: Terry Bogard
cheers gunsmith!
haven't had much time to practice kof but I hope learning a variation of one or two simple BnBs for each character will allow me to get far at sodium showdown this weekend
haven't had much time to practice kof but I hope learning a variation of one or two simple BnBs for each character will allow me to get far at sodium showdown this weekend
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Re: KOF XIII: Terry Bogard
Jump , close , . I dropped as it sometimes does not hit depending on how close you are to the opponent (this combo is not advisable if your opponent is a grappler like clark or goro)Tofa wrote:what are terry's current most practical combos and setups?
cr , cr , cr , . I use this more often as a block string, with a bit of caution with grapplers.
Once you have 50% drive meter and 1 pow stock, you should start hit confirming his combos and use (burn knucke) instead of if the normals hit. Reason being is he'll be doing more damage drive cancelling Burn knuckle A into crack shoot B, into buster wolf (or EX rising tackle, whichever you fancy).
Also Terry can kill an opponent with only 4 bars and 100% hyperdrive: jump , close , , HD mode, close , , , DC , DC (should hit 3 times), , .
Catch is you need to be around half screen to 3/4 screen distance away from the corner. Less than 20 hits for 1006 dmg. Pretty ridiculous.
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Re: KOF XIII: Terry Bogard
http://www.youtube.com/watch?v=4pn3gkdu ... age#t=205s We have this combo. So i can't hd cancel fireball in super what shortcut(input and some tips) for this cancel?
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Re: KOF XIII: Terry Bogard
There is no shortcut needed for that to work. Normally you would want to do the motion really quick for the cancel but you have to give it a few frames after the fb has come out then you do the DM. You can do +A~qcf+K for the fb then DM, but you would have to do the full motion for the other DM for that to work.
Practice it outside of combo and far from the opponent and do fb into either DM remembering to give a few frames after you do the fb. If you get the 'supercancel' then you are doing it right.
Too slow if you aren't SCing and too quick if nothing comes out.
Practice it outside of combo and far from the opponent and do fb into either DM remembering to give a few frames after you do the fb. If you get the 'supercancel' then you are doing it right.
Too slow if you aren't SCing and too quick if nothing comes out.
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Re: KOF XIII: Terry Bogard
New CMV Terry Bogard Lone Wolf Edition
Transcript
Transcript
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Re: KOFXIII: Terry Bogard
f+A does push Terry back a little, so I imagine it's probably safer on block than . But otherwise, I don't see much use for it outside of HD mode.Sogetsu wrote:Hi, I am new here, allways a lurker , but I just registered in order to ask about one Terry's Move, and it is
I didn't see people using it actually, and I use it myself sometimes but alone or after , but I can not follow it with anything
Do anyone knows what is its main use? If there is a follow up for it? When is good to use it?
Also, congrats and thanks to all people on this forums, it is my main info resource about KOF XIII
*edit* BTW, I just found out that Terry can link his crouching into crouching . No timing is necessary. If you're pulling a light combo, you might as well do that, since you have the range to crouching , crouching twice, crouching and cancel after, which you can't do with . Does more damage to boot.