The King of Fighters XIII/KOF-i News Thread

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Yuki Yagami » Thu Jul 28, 2011 17:18

One of the stages is Micky Rogers' Stage in AOF1. Tough I cannot guarantee if Micky will be in the game. Most likely, we may or may not get an AOF character (either Micky or Eiji) in XIII.

Most likely, the Stadium Rooftop will be the some confrontation scene of Ash. Human Saiki will be confronted in the TFTP HQ stage.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Fri Jul 29, 2011 04:50

Kane317 just posted a giant list of stuff that has changed over at Dream Cancel:
http://dreamcancel.com/forum/index.php? ... 4#msg22124" onclick="window.open(this.href);return false;
Kane317 wrote: I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:

-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he either goes forward or drops down (I forget), but not backwards.
-Maxima's damage has been decreased slightly.
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now. It was noticable as we couldn't get K''s j.B or j.D to crossup.
-Chin is now top tier.
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury "feel" to it.
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
-Joe's NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It's a damaging MC.
-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he's been buffed.
-Ash's Ex qcb+P now juggles even grounded opponents.
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden's dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai's slide both cancel now by themselves.
-King's NM has been fixed, it now goes further and when MC'd does full damage.
-Mature's qcb+K has better recovery
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona's HD combos have been nerfed slightly.
-Kula's corner juggles seem harder to connect.
-I was kidding about Chin, he seems unchanged.
-Saiki is very strong from what I saw from No.17 and Oscar messing around with him. He feels very mid-boss in terms of damage but I may change my mind later, naturally, Oscar has decided to pick him up and drop Liz =)

Once again, I apologize if I misreport something or I have left something out. There were simply far too many changes to record them all let alone let my overstimulated mind process.

The wait was all worth it guys , my hats off to SNKP. The game feels like a HUGE improvement over a near perfect XIII 1.1. Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.

I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.

Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend. I need some sleep now.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Fri Jul 29, 2011 05:03

And of course SNKP just released a trailer:


Confirming Billy and Saiki, a bunch of game modes AND...classic Iori as a downloadable character.

And the official site is finally open:
http://game.snkplaymore.co.jp/official/ ... index.html" onclick="window.open(this.href);return false;

They've also confirmed extra BGMs and stages as DLC as well.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Fri Jul 29, 2011 07:35

Monpochi wrote: And I feel the same about Adel being added
So I took another look at the stage since we have some better screenshots now, and Adel is actually on the stage. He's standing next to the piano.

So...I guess we're not getting him :/

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Yuki Yagami » Fri Jul 29, 2011 08:27

Too bad for Adelheid, demoted to a cameo... Thus busting my hypothesis... But still the "5 Characters" that RSG mentioned might be a surprise or not/

Also, there are 3 Mission Types.

Time Attack
Survival
Trial

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Fri Jul 29, 2011 08:51

SonicTempest wrote:
Monpochi wrote: And I feel the same about Adel being added
So I took another look at the stage since we have some better screenshots now, and Adel is actually on the stage. He's standing next to the piano.

So...I guess we're not getting him :/
Actually, the current cameo method is perfect for having playable cast in the stages. Basically every cameo has a 50% chance of being there or not being there, in other words the game can add or remove by software the character that is on the stage, they "aren't pasted there permanently".

Personally, that method is great; because for example let's say that you have Kyo, Benimaru & Goro being in the background of Esaka, and as soon as you select one of them the chance of them being a cameo should be set to zero and voilá. I always thought that it was a shame that they weren't using the cameo method to do something like that.

Even with that being said, it's hard to tell how good or bad Adel chances of being in the game are.... BTW where is he (video, website, article, fan capture, where?) I haven't noticed at all.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Dark_Chaotix » Fri Jul 29, 2011 10:11

THANK GOD there was infinite time with practice mode....

And was there slow down with Mai HSDM?!?!

Im excited as it looks like they are trying to add as much stuff to the like of capcom and other fighters content. Especially since 3sO has a heap of good shit, it great to see SNKP following suit.

Idk those stages but they look great. Cant wait too see them in running on ps3.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Fuu » Fri Jul 29, 2011 13:51

hot Iori pics
http://game.watch.impress.co.jp/docs/ne ... 63989.html

Man seeing SNKP doing a great job for a home conversion is like finding out your girlfriend not only doesn't cheat on you, but has been working overtime to buy you a new car! How lovely!

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Re: The King of Fighters XIII/KOF-i News Thread

Post by BP » Fri Jul 29, 2011 16:20

Would be cool if we got '98 Kyo to compliment old school Iori.

But yeah, this sounds like a complete package from the get go. Hype levels have busted the roof.

Also, Dreamcancel conducted their own interview with SNKP & Atlus.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Fri Jul 29, 2011 18:11

http://kotaku.com/5825978/the-king-of-f ... al-history" onclick="window.open(this.href);return false;

I'm guessing it's old news as far as the preorder goes, but 4CD soundtrack? Good thing I already Gamestop'd.

EDIT: KoF the 13th, UC3, Arkham City* and UMvC3 within a month of each other? This...this is love. Pure love. wow

* - has to finish up Arkham Asylum first.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Sat Jul 30, 2011 02:17

So...these 'participating retailers' where I can get the pre-order bonus - which ones are they?

(I'm assuming Amazon is on the list, but I wanted to confirm before I went ahead and preordered)

I'll probably be getting both the 360 and PS3 versions. Why? For lulz.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Sat Jul 30, 2011 02:23

SonicTempest wrote:So...these 'participating retailers' where I can get the pre-order bonus - which ones are they?
Supposedly are the ones on the Atlus XIII site

Supposedly a KoF XIII console stream is about to start, in 40 ~ 90 mins or so, link; in the mean time you can bore yourself with SF IV and laugh at the people that think that Kayo Police is a girl and Umehara is trying seriously.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by kadosho » Sat Jul 30, 2011 03:37

I am so putting a pre-order down for XIII.. I passed on a new KOF for too long. Seriously.
But getting extra goodies, count me in. =D

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Sat Jul 30, 2011 04:20

That is a good idea, SS. I'll be supporting the franchise, plus getting beat up by ONers on two different networks. :D

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Foxhole » Sat Jul 30, 2011 07:58

Toxic Avanger wrote:
SonicTempest wrote:So...these 'participating retailers' where I can get the pre-order bonus - which ones are they?
Supposedly are the ones on the Atlus XIII site

Supposedly a KoF XIII console stream is about to start, in 40 ~ 90 mins or so, link; in the mean time you can bore yourself with SF IV and laugh at the people that think that Kayo Police is a girl and Umehara is trying seriously.

What? Kayo Sato is not a girl?! Blasphemy! He's on hormones!

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