The King of Fighters XIII/KOF-i News Thread
- SonicTempest
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To be fair, it also does have a whole bunch of balance changes that players have been asking for for a while.
- The Monster
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Re: The King of Fighters XIII/KOF-i News Thread
I suppose your right and I can understand if something went wrong the first time , but in the case of a game like SF4 where they just kept popping out more versions of it. I mean it's just absurd. And to me having this collector's edition of MvC3 sitting in my room going to waste , I mean I could put down a whole paragraph just on that game alone. But I don't wanna play the role of jerk in this threadSonicTempest wrote:To be fair, it also does have a whole bunch of balance changes that players have been asking for for a while.

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Re: The King of Fighters XIII/KOF-i News Thread
Too many versions is never good, however it can work if the game is balanced or changed for good reason. Just think of Guilty Gear and how many versions it had but it worked. BlazBlue does a decent job too. AE really is a huge step backwards from what Super was and I enjoyed Super a lot. UMvc has the same issues which blows my mind.
KOF13 is that breathe of fresh air that myself and I'm sure everyone else has waited for. I don't even care about the other big name fighting game titles these last few months.
KOF13 is that breathe of fresh air that myself and I'm sure everyone else has waited for. I don't even care about the other big name fighting game titles these last few months.
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Re: The King of Fighters XIII/KOF-i News Thread
if you mean mvc3, where's hsienko's cancelability property from senpuu bu/pendulum? :T that's (part of) what i've been asking forSonicTempest wrote:To be fair, it also does have a whole bunch of balance changes that players have been asking for for a while.
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Re: The King of Fighters XIII/KOF-i News Thread
I really have to agree with you on that statement. It really is like a breathe of fresh air. I'm just tired of the schnanigans from Crapcom , I'm not trying to go on a whole anti- Crapcom crusade or whatever but damn sometimes I cannot help but bring up that company up and how stupid they are with everything. I loved the interview they responded to like 2 months ago basically saying they liked having a somewhat broken game in regards to MvC3/UMvC3. I can't even fathom a response to that.ZeroSoulreaver wrote:Too many versions is never good, however it can work if the game is balanced or changed for good reason. Just think of Guilty Gear and how many versions it had but it worked. BlazBlue does a decent job too. AE really is a huge step backwards from what Super was and I enjoyed Super a lot. UMvc has the same issues which blows my mind.
KOF13 is that breathe of fresh air that myself and I'm sure everyone else has waited for. I don't even care about the other big name fighting game titles these last few months.
Anyways KOF13 , Get Hype

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Re: The King of Fighters XIII/KOF-i News Thread
I'll just add spolier for this one below.
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Re: The King of Fighters XIII/KOF-i News Thread
Ladies and gentlemen, less than a day to go. Body = ready.
No news to report except for people have been seeing the game on the racks at the retailers in the area since Friday.
If anyone hasn't added me on PSN or XBL, my handles are:
PSN: Anariaca3279
XBL: Sintergalatic
See you online.

No news to report except for people have been seeing the game on the racks at the retailers in the area since Friday.
If anyone hasn't added me on PSN or XBL, my handles are:
PSN: Anariaca3279
XBL: Sintergalatic
See you online.


- L1r
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Re: The King of Fighters XIII/KOF-i News Thread
Hello again guys! I'm just dropping by to report that I played a couple more matches with another friend who lives nearby (same city again). We got three bars again and played without any hiccups, although there IS a little bit of input lag, but it's more than manageable. Synchronizing screens didn't show up, so I'm guessing that's only for 1-2 bar connections or for situations during which the game really struggles to resolve an issue (for instance, when you're playing and simultaneously downloading stuff, which is obviously not recommended).
Hope that helps!
If anyone wants to add me and test our connection, my PSN ID is Pewas.
Hope that helps!
If anyone wants to add me and test our connection, my PSN ID is Pewas.
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Re: The King of Fighters XIII/KOF-i News Thread
Game is out on Friday here in the Uk so I would like to add/test online mode with my fellow friends. ( is topGun still playing? or CCL? )
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Re: The King of Fighters XIII/KOF-i News Thread
Full Version of the Console intro...
- Iie-Kyo
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Re: The King of Fighters XIII/KOF-i News Thread
Well I guess I've been spoiled to a point by GGPO because it finally allowed me to play against people from Korea, Japan, Taiwan, West Coast, and East coast with *no input delay*.
I honestly don't know how you can say you can play when there's input delay in the game. If the game had 10 frames of animation lag but wasn't jerky would you say it's "smooth" and "playable"? The reason why I'm making such a big deal about this is because input delay affects your ability to play the game normally. This IS a big deal if you're the type who wants to level up online to use it at the arcade. If there is some input delay, that means you are going to learn bad habits and you won't learn certain intricacies such as timing whiff punishes, rolls, CD counters, etc because of the delay. Anything above 1 frame of delay is detrimental to your gameplay in the long run.
We'll see though, we'll see.
I honestly don't know how you can say you can play when there's input delay in the game. If the game had 10 frames of animation lag but wasn't jerky would you say it's "smooth" and "playable"? The reason why I'm making such a big deal about this is because input delay affects your ability to play the game normally. This IS a big deal if you're the type who wants to level up online to use it at the arcade. If there is some input delay, that means you are going to learn bad habits and you won't learn certain intricacies such as timing whiff punishes, rolls, CD counters, etc because of the delay. Anything above 1 frame of delay is detrimental to your gameplay in the long run.

We'll see though, we'll see.
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Re: The King of Fighters XIII/KOF-i News Thread
I understand where you're coming from, but honestly, it's very little lag, you'll barely feel it. When I say it's playable I of course mean it plays almost as well as if it were an offline match. YMMV of course, I played very little on GGPO (just SFIIIOE and that's on modified GGPO code IIRC) so I don't know how it compares to this. As you said though, we'll see.
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Re: The King of Fighters XIII/KOF-i News Thread
I played okay actually...I think it works pretty well overall, no input lag for me unless it's 1 bar. Had a 3 bar match today which I suspect the host is playing in wifi, and a 1 bar match with some guy opening his mic. And it gets really, really bad (see spoiler).
A few qualms I have for online mode. (Un)fortunately they aren't netcode-based.
Also, EX Iori is playable now, everybody now spam jump D!
A few qualms I have for online mode. (Un)fortunately they aren't netcode-based.
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Re: The King of Fighters XIII/KOF-i News Thread
On Japanese side of things... I'll just leave it here...
http://www.mmcafe.com/cgi-bin/forums/bb ... html#59160" onclick="window.open(this.href);return false;
P.S. Famitsu scores it 8/9/8/9 (34/40) (probably the highest score Famitsu has given to a SNKP game)
http://www.neoseeker.com/forums/50500/t ... v-22-2011/" onclick="window.open(this.href);return false;
http://www.mmcafe.com/cgi-bin/forums/bb ... html#59160" onclick="window.open(this.href);return false;
In Japanese POV, 4-bar netcode feels like playing it in the blue Viewlix cabinet Arcade.Some stores in Osaka and Tokyo got the game. Tokyo's reportedly sold out. Here's a report by two players that tried playing each other.
Player1: Osaka, optic fiber, TV display lag about 2F
Player2: Nara, optic fiber, TV display lag unknown but playing on a Regza's game-direct mode
Distance between two cities is about 60km/37miles
PS3 Version.
Player Side 1P:
"The Lag is about the same or shorter than playing on a blue Vewlix cabinet. No hiccups, you can block normally. Probably about the same lag as SSF4. Synching does not happen if the opponent has the game installed (in other words, the synching is simply waiting time for the opponent to load their game) Game loads in 2 seconds after the characters are selected, load time between characters are under a second. In the arcades, I couldn't do combos on the Blue Vewlix so I wish there were no lag at all like NeoGeo Station.""
Player Side 2P:
"This is the first time I've played a fighting game online. It felt a little bit stiff to jump and stuff than the arcades. My Kuhadan> Breaking> Zaneiken> EXZaneiken whiffed, but this might be possible once I get used to it. My opponent could actually do Shen's HD combo and do delayed inputs. I don't know how to install."
So the verdict seems to be that, on 4 bars, it's arcade quality gameplay. A blue Vewlix is the cheaper standard cabinet for TypeX games. Its LCD monitor has about 2 frames latency than the normal red cabinet.
P.S. Famitsu scores it 8/9/8/9 (34/40) (probably the highest score Famitsu has given to a SNKP game)
http://www.neoseeker.com/forums/50500/t ... v-22-2011/" onclick="window.open(this.href);return false;
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Re: The King of Fighters XIII/KOF-i News Thread
I have my copy in my backpack, sadly can't play it till I get home tonight 7pm-ish.
But in the meantime, I'm listening to the bonus KOF OST collection. So I'm happy

But in the meantime, I'm listening to the bonus KOF OST collection. So I'm happy
