The King of Fighters XIII/KOF-i News Thread

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Re: The King of Fighters XIII/KOF-i News Thread

Post by ZeroSoulreaver » Mon Nov 14, 2011 13:27

It depends on the store, I know a ton of small stores out here in NY break street date. Some just don't have to follow the rules of release dates and release a item as soon as they have it stocked. I doubt KOF will be released early like Ultimate. Ultimate is different since I remember MvC3 being released a week early as well.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Mon Nov 14, 2011 14:03

hadoolket wrote:oh come now, is a countdown all we have to say for kofxiii anymore?
Pretty much all I got. Are you looking for some magical new information?

There's one place I know of that breaks the street date in central Florida, but it's too far out of the way. Plus, I don't think I would get my preorder bonus if I got it from there..screw that, I need my soundtrack.

Once again, lots of positivity towards XIII. I hope it can be capitalized upon.

8 days. JEAH.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Tue Nov 15, 2011 06:28

If you're still up and a glutton for watching other people play except you, here is a pre-release stream brought to you by Level|Up.

http://www.leveluplive.tv/" onclick="window.open(this.href);return false;

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Tue Nov 15, 2011 07:26

Announced on the stream -

EX Iori will be released on Dec 6th for 400MSP/$5. Comes with a stage, and two BGMs (classic and rearranged versions of Arashi no Saxophone 2).

There will also apparently be an announcement of some sort of Atlus' website tomorrow morning.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Tue Nov 15, 2011 18:55

SonicTempest wrote:There will also apparently be an announcement of some sort of Atlus' website tomorrow morning.
It wasn't morning though.


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Re: The King of Fighters XIII/KOF-i News Thread

Post by hadoolket » Wed Nov 16, 2011 00:24

even more hilarious news is kofxiii breaking street date in certain areas, so jealous

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Re: The King of Fighters XIII/KOF-i News Thread

Post by milesw » Wed Nov 16, 2011 02:23

Im gonna be going on a hunting spree tomorrow.

Approach the old lady workers at the shop. Request the game, she goes to the back in the storage room to give you the game while oblivious at the 'Do not open' sign.

Worked for SSFIV :lol:

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Max » Wed Nov 16, 2011 03:15

I just realised something.

The changelog stated that Ash can now use Germinal for free after powering up.

Could this mean that Dark Ash will be able to use Germinal without any restrictions?

Makes me wonder.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Gunsmith » Wed Nov 16, 2011 11:35

Well I'm not going shopping - won't have the pre-order bonus with it!

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Re: The King of Fighters XIII/KOF-i News Thread

Post by ZeroSoulreaver » Wed Nov 16, 2011 12:57

milesw wrote:Im gonna be going on a hunting spree tomorrow.

Approach the old lady workers at the shop. Request the game, she goes to the back in the storage room to give you the game while oblivious at the 'Do not open' sign.

Worked for SSFIV :lol:
More like old lady worker can't see and tries to give you KOFXII lmao. Now that would be fucked up.

I don't feel like traveling to get it early when I got stuff to do. Besides as said... you won't get the cd if you get it early.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Toxic Avanger » Wed Nov 16, 2011 14:22

Gunsmith wrote:Well I'm not going shopping - won't have the pre-order bonus with it!
Well, I didn't preorder. My country laws are tricky regarding games and the customs are twice as tricky as well; so there is a big chance that a game import by "official means" will violate the piracy laws and you either won't get your game nor money at all, or you'll get your package something like 8 months late.

Heck, one of my friends works in the customs and he has problems bringing games from abroad :lol: Thus, it's "store bought" for me.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Gunsmith » Wed Nov 16, 2011 15:11

Did you ask the store if they support the pre-order bonus? Some do.

To confirm, there IS a guy in the UK with a copy, but that's because he works for HMV. There's probably quite a few workers like him who get games early. However, the game is still not on sale to the general public.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Shiny » Wed Nov 16, 2011 21:44



TORTURE, I TELL YOU.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by Yuki Yagami » Thu Nov 17, 2011 07:21

Er... Um...

It seems XIII uses GSS netcode...
http://www.atlus.com/forum/showpost.php ... stcount=49" onclick="window.open(this.href);return false;

Also, someone at Neo-Arcadia who already have a copy of this game tested the Netcode saying that it's laggy at least 1-2 bars. Game runs better at higher than 2 bars (5 bars maximum).
http://neo-arcadia.com/forum/viewtopic. ... 00#p613537" onclick="window.open(this.href);return false;

BTW, Regarding the Neo-Arcadia Article (just another case of "Lost in Translation")
http://www.mmcafe.com/cgi-bin/forums/bb ... html#59067" onclick="window.open(this.href);return false;
He mentioned he only found 2 people online, which is understandable and almost a best case scenario this early on when almost no one has the game - the guy speculates the 2 people he saw online were american, so 2 bars from another continent wouldn't be too bad if that's the case.
I remember netcode optimizations and stuff...

For now, We have until Tuesday to know about the netcode...

Also... More torture...
http://www.atlus.com/forum/showpost.php ... stcount=50" onclick="window.open(this.href);return false;

And...
http://www.spike.com/events/video-game- ... hting-game" onclick="window.open(this.href);return false;
(May be a long shot, but at least we tried)
Last edited by Yuki Yagami on Thu Nov 17, 2011 11:32, edited 3 times in total.

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Re: The King of Fighters XIII/KOF-i News Thread

Post by SonicTempest » Thu Nov 17, 2011 07:46

Jesus fucking Christ, this GSS bullshit has been making the rounds, hasn't it? Blame Siliconera and SRK for stirring up hysteria.

I'm going to copy-paste what I wrote over at the Atlus forums about this.
DISCLAIMER - I do not work for Atlus, nor am I a game developer (although I am a software engineer, if that holds any weight)

First off, Siliconera never said what their source was for this information. It may very well be the in-game credits or something, but if that's the case, they should have mentioned it.

Second off, using GSS is not the same thing as using the same netcode implementation as another game that also happened to use GSS. Case in point - KOF XII actually had two separate implementations of its networking code, both using GSS - the first one was the one that didn't render the next frame until all input information had been sent and acknowledged (resulting in the 'underwater battle' feel at launch). Post-patch, it became more like Street Fighter IV's netcode - using input lag to compensate for poor latency.

What does this mean? It means that GSS is capable of sustaining at least two approaches to handling networking in a fighting game. The logical conclusion, therefore, is that GSS is probably just a networking library that SNKP has chosen to use, probably because they have experience using it. No-one knows what they actually have done with it, and no-one will know until the game ends up in people's hands on Nov 22nd. But the important point is - GSS is most likely just a tool. What matters is how that tool was used.

That said, if anyone IS in fact a game developer and has implemented networking support in a game using GameSyncSDK, please feel free to set me straight on this matter.

And that's all I have to say on the matter.
Long story short, the fact that they're using GSS means nothing.

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