Dark_Chaotix wrote:would have to be fairly quick to pull off.
It's a pretty easy cancel. Just hold the stick at
and tap
or
after pressing
. If you cancel it from a hit, it's no different from cancelling into a special move. The reason this is useful is for a double buffer at a range where the far
can hit. Doing a
or
can completely throw off your opponent's counter strategy and still keep you ready if he escape rolls expecting a fireball. Keep in mind however, if you far
is blocked, the
will whiff on either hit. Also, you can deliberately whiff the far
, but motion a
to get in hitting range.
Or otherwise you can just treat the far
as means to throw out a
. Because once cancelled into, even from a whiff cancel,
becomes cancelable (though of course, it loses its overhead property). Secondly, far B is pretty safe on block if you don't cancel. Keep in mind that you have to whiff your far
to get the
to hit confirm however, otherwise the pushback will cause the latter to whiff.
EX
only combos from a single light attack, and isn't an overhead unfortunately. Hell, the combo actually does less damage than when used standalone, so don't bother. The only reliable way to get it to OTG is in the corner from
. You can also tack it on after his EX Ya Otome, but damage scaling means it's only there to add insult to injury rather than getting any serious damage in. It doesn't chain from the regular Ya Otome, since you can recovery roll from it anyway, and I couldn't get it to hit after the Saika or Yami Sogi.