2k2 - Angel

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christensenray
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2k2 - Angel

Post by christensenray » Wed Sep 28, 2005 07:57

See old topic:
http://www.forumplanet.com/planetdreamc ... 268348&p=2

Does anybody want to have a go at outlining what each of her circle moves and finishers do, properties etc?

I'm pretty crap with her but would like to improve.

What i know is:

Circle moves:
d+A hits low
d+B hits low and moves forward
f+B hits high?

Enders:
f,f+A punches forward and juggles
qcf+A leaps upward and is unblockable

That's unfortunately about all I know.

What this BCD thing about?

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Post by Archedgar » Wed Oct 05, 2005 07:56

I don't mean to be a jerk but the answer to all those questions :

http://db.gamefaqs.com/coinop/arcade/fi ... 2002_b.txt


Or for the people too lazy to use the above 'link'

==-----------------------==[ CHAIN CIRCLE MOVES ]==------------------------==
These moves must be used after the Chain Circle Starting Moves.
You can link them freely; however, you can't link two moves that have the
same direction or the same button. You can't repeat a move either.

Bye Bye Rogue u + A/C
Buggy and Coffin f + A/C
A Train to See Cherry Blossoms d + A/C
Shelter From the Storm u + B/D
With a Lamp for the Pathway f + B/D
Important Symptom d + B/D
Parasol Spin (back) b + BCD
Parasol Spin BCD
Parasol Spin (forward) f + BCD
....

Foward = Overhead
Down = Low
==------------------==[ CHAIN CIRCLE FINISHING MOVES ]==-------------------==
These moves must be used after the Chain Circle Moves.

Crown Under the Sky f,f + A
A Full Moon Evening f,f + C
State of Heat Haze f,f + B/D
Cosmic Fuuten Swing qcf + A
Lost Homeland qcf + C
Beyond the Flames hcf + B/D

BCD is a type of finishing move that allows you to do a dodge, while standing still, jumping forward or back, it conveys full body invulnerability to Angel for the complete duration, it can only be followed by one of the other finishing moves.

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Post by christensenray » Wed Oct 05, 2005 11:39

I see why you link to GF, i actually already had the list. It's just that the names dont actually tell you the moves' properties.
Your little additions underneath i find far more helpful than the move names. I wasnt aware that f+P was an o/head. Neither does it state the properties of the finishing moves.

So i'm guessing the u+P/K are neutral attacks?

Also, i think (but am not sure) that finish move f,f+B is an o/head, and hcf+K doesnt actually hit but is a teleport to the other side of the opponent.
Not sure what f,f+C does.

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Post by Archedgar » Thu Oct 06, 2005 10:09

christensenray wrote:I see why you link to GF, i actually already had the list. It's just that the names dont actually tell you the moves' properties.
Your little additions underneath i find far more helpful than the move names. I wasnt aware that f+P was an o/head. Neither does it state the properties of the finishing moves.

So i'm guessing the u+P/K are neutral attacks?

Also, i think (but am not sure) that finish move f,f+B is an o/head, and hcf+K doesnt actually hit but is a teleport to the other side of the opponent.
Not sure what f,f+C does.
U + P/K are neutral attacks.

F, f + C is an unblockable slow punch

F, f + B is an overhead on the last hit only, I think...


HCF + K is a teleport, however, it sometimes does some weird tackle move that I couldn't quite make out, you can follow with the regular chain circle moves after that.

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Re: 2k2 - Angel

Post by DarkFuine » Mon Nov 03, 2008 12:08

Angel is pretty cool. A good fighter with strong and complicated combos. I like her circle moves and I think I ca use the most of it now. She was one of my favorite characters in 2002 beside of K9999. I play often with her in NeoWave now. Hope she will never leave the KoF-Games like K9999 v.v

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Re: 2k2 - Angel

Post by Dark Geese » Thu Nov 06, 2008 23:57

From what I see she's weaker than she is in NeoWave..in addition she's lost her infinite combo and she cannot juggle after Cr.Cxxdf+kxx anymore..

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Re: 2k2 - Angel

Post by Toxic Avanger » Sat Nov 08, 2008 18:13

Dark Geese wrote:From what I see she's weaker than she is in NeoWave..in addition she's lost her infinite combo and she cannot juggle after Cr.Cxxdf+kxx anymore..
Most likely is not that she CAN't juggle after her cr C, most likely is that both of the up UC moves can't hit an airbone enemy (those 2 moves where used for the infinites). If that guess is right (Is what I have seen from the vids), then she can follow up with another UC moves, or other normal / special moves

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