2k2 - K9999
Posted: Wed Jul 27, 2005 23:29
Old K9999 team thread
K9999 is widely regarded as being very cheap and annoying to fight against. His style is something of what people call 'a priority whore' however, this is far from the truth.
K9999 in 2002 is similar to what I consider Ryo to be, something of an advancing defense. His offensive game is very limited and his pressure chains are not difficult to evade outside of a corner.
His special moves are few and fairly decent , but still extremely broken in the sense that the developers decided to weaken them by making them 'physical' attacks and not 'projectile' attacks, this leads to a problem where if K9999 throws his 'C projectile' at max distance, and Blue Mary 'counters' it, it will suck in K9999 from the other corner of the screen to do some damage.
This also applies to his +K moves, which is a bit 'less' blatant.
K9999's aerial priority is more geared toward air to ground, the hitbox on his aerial moves all seem to aim towards ground opponents, except possibly his CD which, I honestly can't seem to make out. These aerial attacks have high priority and will often trade hits with uppercuts or even outright beat them. However, this has its downside, that these moves have EXTREMELY bad hitboxes.
K9999's air to ground leaves much to be desired. Based on the fact that most characters can stop K9999 with a simple sweep(Chris, Iori, Leona, etc.).
His basic combos are low damage, and he has poor 'low' attacks(sliding, crouch B), he lacks a command throw and as a general rule, his ground attacks are built more towards 'countering' an enemy and not pressuring at all. Personally, I consider his crouching A and C to be the only real good pressure ground moves that K9999 has.
His moves are mostly defensive or for chip damaging, his DM's are ground based, anti projectile/air(comboable). So based on this, K9999 is a character with high defensive capabilities and low offense.
I consider K9999 to be one of the few low tier characters on 2002 due to the horrid hitboxes and slow start up of most of his aerial moves and his mediocre ground game. Discuss the Tetsuo clone and all of his tentacle SDM glory.
K9999 is widely regarded as being very cheap and annoying to fight against. His style is something of what people call 'a priority whore' however, this is far from the truth.
K9999 in 2002 is similar to what I consider Ryo to be, something of an advancing defense. His offensive game is very limited and his pressure chains are not difficult to evade outside of a corner.
His special moves are few and fairly decent , but still extremely broken in the sense that the developers decided to weaken them by making them 'physical' attacks and not 'projectile' attacks, this leads to a problem where if K9999 throws his 'C projectile' at max distance, and Blue Mary 'counters' it, it will suck in K9999 from the other corner of the screen to do some damage.
This also applies to his +K moves, which is a bit 'less' blatant.
K9999's aerial priority is more geared toward air to ground, the hitbox on his aerial moves all seem to aim towards ground opponents, except possibly his CD which, I honestly can't seem to make out. These aerial attacks have high priority and will often trade hits with uppercuts or even outright beat them. However, this has its downside, that these moves have EXTREMELY bad hitboxes.
K9999's air to ground leaves much to be desired. Based on the fact that most characters can stop K9999 with a simple sweep(Chris, Iori, Leona, etc.).
His basic combos are low damage, and he has poor 'low' attacks(sliding, crouch B), he lacks a command throw and as a general rule, his ground attacks are built more towards 'countering' an enemy and not pressuring at all. Personally, I consider his crouching A and C to be the only real good pressure ground moves that K9999 has.
His moves are mostly defensive or for chip damaging, his DM's are ground based, anti projectile/air(comboable). So based on this, K9999 is a character with high defensive capabilities and low offense.
I consider K9999 to be one of the few low tier characters on 2002 due to the horrid hitboxes and slow start up of most of his aerial moves and his mediocre ground game. Discuss the Tetsuo clone and all of his tentacle SDM glory.