2k2 UM - Athena

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PenPen
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2k2 UM - Athena

Post by PenPen » Mon Nov 08, 2010 14:28

:(

= Command Moves =
fwd .B : Renkantai
- Can be either 1 or 2 hits depending on the distance
- Cancellable at the second hit for air special moves and supers
- Not an overhead

Air dwn .B : Phoenix Bomb
- Hops backwards upon contact unless cancelling into something else
- Cancellable into special moves or supers
- Does not juggle opponents unless done as a counter

= Special Moves =
QCB .P : Psycho Ball
- Standard fare projectile
- C version connectable from strong attacks

(air) DP .P : Psycho Sword
- Standard fare multi-hit uppercut
- C version pushes her forward a little bit more before rising
- Super cancellable

qcf .K : Psycho Teleport
- B version goes around halfscreen, D version goes around fullscreen
- If hit, Athena will just reappear at where she started

QCB .B : Psycho Reflector
- Reflects projectiles of any kind
- Juggles opponent on hit

HCF .P : Psycho Shoot
- Some startup time, huge lag
- Juggles opponents if hit

Air QCB .K : Phoenix Arrow
- D version ends with an extra kick at the end
- Super cancellable

QCB .D : Psycho Teleport (Fake)
- Athena looks like she's teleporting, but she's actually in the same spot
- Athena can't do anything unless the move ends

= Desperation Moves =
(air) HCB HCB .P : Shining Crystal Bit
- Invincibility on startup (both ground and air)
- Can cancel by pressing .A .B .C .D
- Negates projectiles
- Can cancel into Crystal Shoot followup

QCB .P (chargeable) during Shining Crystal Bit: Crystal Shoot
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties

QCB QCB .K : Phoenix Fang Arrow
- No special properties

= Super Desperation Moves =
(air) HCB HCB .A .C : Shining Crystal Bit
- Invincibility on startup (both ground and air)
- Can cancel by pressing .A .B .C .D
- Negates projectiles
- Can cancel into Crystal Shoot followup

QCB .P (chargeable) during Shining Crystal Bit: Crystal Shoot
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties

HCBFWD .A .C (-> .A , .B , .C , .A , .B , .C , .D ): Psychic 9
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 3 different followups

DP .P at the end of Psychic 9: Psycho Sword Finish
- No special properties

QCB .K at the end of Psychic 9: Fire Sword Finish
- No special properties

qcf .P at the end of Psychic 9: Sailor Finish
- Wire attack

= HSDM =
qcf .A .B .C .D (-> .D , .C , .B , .D , .C , .B , .A ) : Psycho Medley
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 2 different followups

qcf .B .C at the end of Psycho Medley: Momoiro Gatame
- Inexplicable explosion effect

qcf .A .B at the end of Psycho Medley: Healing Athena
- Heals Athena for a bit

= Misc info =
- Athena can wall jump
- Far .D can go over low attacks
- Close .D links into far .C

= Starter Combos =
Close .C / .D -> fwd .B -> DP .A (or DP .C , air QCB .K or HCB HCB .P / .A .C in corner)
dwn .B -> fwd .B -> DP .A ((or DP .C , air QCB .K or HCB HCB .P / .A .C in corner)
Close .C / .D -> QCB .C
Stupid combo: (at least halfscreen away) HCF .P -> HCF .C -> whatever (you may need to teleport)

= Advanced Combos =
Close .D -> far .C -> .B .C -> fwd fwd -> far .C -> HCBFWD .A .C etc

= Vids section =
Combo:

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Dark_Chaotix
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Re: 2k2 UM - Athena

Post by Dark_Chaotix » Mon Sep 21, 2015 13:30



Damage 214+B and 214+AB
Damage 214+D and 214+AD

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