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2k2 UM - Yashiro

Posted: Mon Nov 08, 2010 10:51
by Dark_Chaotix
Command Moves
f+A
f+B

Special Moves
dp+A/C
qcb+B/D
hcf+A
- qcf+A
hcf+C
- qcf+C
hcf+AC
- qcf+A
hcb+A/C

Desperations
qcf, qcf+A/C

Super Desperations
qcf, qcf+AC
qcb, hcf+AC

Hidden Super Desperations
qcb, hcf+BD

Re: 2k2 UM - Yashiro

Posted: Mon Nov 08, 2010 10:54
by Dark_Chaotix


Transcript

1 - cA, cA, sA, sB (Standard poke string. Quick and safe)

2 - jD, sD, f+A, hcf+AC, qcf+A, jD (The jump D has to be hyper and is kinda strict in timing as too slow would miss. Its worth the damage and effort I think)

3 - (corner) jD, sD, f+A, hcf+AC, qcf+A, dp+A (Same combo above, but done in the corner with a better finisher)

4 - jD, sD, f+A, hcf+AC, qcf+A, qcfx2+A DM (Same as the first combo but with a DM. If you have stock, this is the combo you want to do)

5 - cA, cA, sA, qcfx2+A DM (Easy combo from cA. Even tho they can block it while standing, sA is fast and if you hit confirm is good then you can get a DM in if you have stock, else finish the sA with a sB)

6 - Far sB, qcfx2+A DM (If you can hit confirm far sB, you can BC bypass into his DM for decent damage. To do BC bypass, press BC instead of A and it uses 2 stocks to do it)

7 - cA, cA, sA, sB, qcfx2+A DM (A bit more flashier then the one above, which again utilises the BC bypass technique)

8 - CU jC, cA, cA, sA, qcb,hcf+AC DM (CU combo with the SDM used, something different)

9 - f+A (overhead), BC, sD, f+A, HSDM (A basic combo that utilises his f+A overhead into BC)

10 - jD, sD, f+A, BC, sD, f+A, hcf+AC, qcf+A, qcfx2+AC SDM (same as the first combo, but with MM used. Pretty much the staple BC combo you would see yash players use. Its easy, straight forward and can be used anywhere)

11 - jD, sD, f+A, BC, sD, f+A, HSDM (A basic BC combo that shows how to connect HSDM out of corner)

12 - (Corner) jD, sD, f+A, BC, sD, f+A, hcf+AC, qcf+A, HSDM (Corner only combo if you want to link the HSDM)

13 - (Corner) jD, sD, f+A, BC, jD, f+A, hcb+C (2 hits), qcf+A, hcb+C (2 hits), qcf+A, qcf+A, qcb,hcf+AC SDM (A more technical combo which utilises the BC bar more with extra hits and damage. To me, this is string that easy to do and extend which is why I use it)

14 - (Corner) jD, sD, f+A, BC, sD, f+A, hcb+C (2 hits), qcf+A, hcb+C (2 hits), hcf+AC, qcf+A, dp+A, qcfx2+AC SDM (A combo to do in corner where the ending is the difference from the combo above. The dp+A into SDM SC can be tricky but has to be quick)

15 - jD, sD, f+A, BC, sD, f+A, hcb+C (2 hits), qcf+A, hcb+C (2 hits), hcf+AC, qcf+A, HSDM (Same as above, just with HSDM as ender)