2k2 UM - Leona
Posted: Sun Nov 07, 2010 19:01
I'm skipping over EX Robert since he's not used as much (maybe except EX Takuma).
= Command Moves =
/
: Strike Arch
- Overhead attack, hard knockdown
- Loses both properties if cancelled into, but can cancel into specials or supers
= Special Moves =
: Vortex Launcher
- A version just creates a ball of energy in front of her
- C version has her charge up for a split second for the ball, then jumps forward with it
- Juggles opponent
: Moon Slasher
- No special properties
: Ground Saber
- Juggles opponent
- D version has a followup: Gliding Buster
during D version Ground Saber: Gliding Buster
- Huge lag afterwards
- Super cancellable
Air
: X-Calibur
- When this move is executed, Leona stops in the air for a short while before backflipping
- A version comes out faster
: Earring Badukan 1
- Leona tosses her exploding earring forward in here
- During later in the trajectory, it'll become a low attack
- Explodes on contact (blocked or not)
- Juggles opponent
: Earring Badukan 2: Heart Attack
- Attaches bomb on opponent if not blocked
- Once attached, the bomb will explode after a few seconds
- You can manually make the bomb explode again by doing
again (before it explodes, obviously)
- Does not juggle opponent
= Desperation Moves =
: Grateful Dead
- Leona flies forward towards her opponent's location
- Can catch airborne opponents
: Rebel Spark
- Catches airborne opponents
- Avoids high attacks, goes under airborne projectiles while moving
Air
: V-Slasher
- A version goes down further, C version goes 45 degrees down
- Full invincibility while dashing
: Kakusei
- Changes into Orochi Leona
- Loses 50% of your current lifebar
= Super Desperation Moves =
Air
: V-Slasher
- Full invincibility while dashing
: Rebel Spark (Orochi Leona only)
- Can only be done by Orochi Leona
- Goes under high attacks and airborne projectiles while moving
= HSDM =
: Dead End Inferno
- If done by normal Leona, she'll change to Orochi Leona at the end of the move, vice versa
- Goes under airborne projectiles
= Misc notes =
- Far
is cancellable
- Both hits of close
and
are cancellable
- Jump
is cancellable
- Far
avoids low attacks
- Orochi Leona's jump is much lower than usual
- Orochi Leona's run is low enough to go under air projectiles
= Starter Combos =
(x2) ->
->
Close
or
->
/
->
or QCfHCb
or
Close
or
->
-> close
->
or
/
-> QCfHCb
or
Jump
->
or
or
(only on grounded opponents)
-> whatever
-> whatever
= Advanced Combos =
Close
->
-> close
->
-> close
->
-> close
->

= Vids Corner =
Leona gameplay:
http://www.youtube.com/watch?v=3d-nd2LEidw#t=1m25s" onclick="window.open(this.href);return false;
Combo:
Combo:
Combo:
= Command Moves =



- Overhead attack, hard knockdown
- Loses both properties if cancelled into, but can cancel into specials or supers
= Special Moves =


- A version just creates a ball of energy in front of her
- C version has her charge up for a split second for the ball, then jumps forward with it
- Juggles opponent


- No special properties


- Juggles opponent
- D version has a followup: Gliding Buster


- Huge lag afterwards
- Super cancellable
Air


- When this move is executed, Leona stops in the air for a short while before backflipping
- A version comes out faster


- Leona tosses her exploding earring forward in here
- During later in the trajectory, it'll become a low attack
- Explodes on contact (blocked or not)
- Juggles opponent


- Attaches bomb on opponent if not blocked
- Once attached, the bomb will explode after a few seconds
- You can manually make the bomb explode again by doing


- Does not juggle opponent
= Desperation Moves =



- Leona flies forward towards her opponent's location
- Can catch airborne opponents


- Catches airborne opponents
- Avoids high attacks, goes under airborne projectiles while moving
Air


- A version goes down further, C version goes 45 degrees down
- Full invincibility while dashing








- Changes into Orochi Leona
- Loses 50% of your current lifebar
= Super Desperation Moves =
Air



- Full invincibility while dashing



- Can only be done by Orochi Leona
- Goes under high attacks and airborne projectiles while moving
= HSDM =



- If done by normal Leona, she'll change to Orochi Leona at the end of the move, vice versa
- Goes under airborne projectiles
= Misc notes =
- Far

- Both hits of close


- Jump

- Far

- Orochi Leona's jump is much lower than usual
- Orochi Leona's run is low enough to go under air projectiles
= Starter Combos =






Close










Close













Jump











= Advanced Combos =
Close


















= Vids Corner =
Leona gameplay:
http://www.youtube.com/watch?v=3d-nd2LEidw#t=1m25s" onclick="window.open(this.href);return false;
Combo:
Combo:
Combo: