2k2 UM - Mature

Guides / FAQs / Tutorials with Videos per character for Tougeki Arcade/ 360, Ps2 and Neogeo
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PenPen
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2k2 UM - Mature

Post by PenPen » Sat Nov 06, 2010 19:47

Dead secretaries part 1!

= Command Moves =

She has none.

= Special moves =

qcf .P : Despair
- A version only goes slightly forward, C version goes almost 3/4ths of a fullscreen

Air qcf .P : Despair
- Improved speed over ground version
- C version goes much higher and farther than A version

DP .P : Sacrilege
- Knocks the opponent into the air with her if not blocked
- Can be super cancelled in max mode
- Can be cancelled into air qcf .P in max mode

QCB .P x3: Death Row
- Both versions connects from weak attacks

QCB .K : Metal Massacre
- Can be super cancelled in max mode

HCF .K : Decide
- Blockable grab
- B version drags the opponent right next to you, can be cancelled into other moves if successful
- D version is same as before

QCFHCB .P : Ebony Tears
- Huge projectile with normal projectile properties
- Slow to come out

= Desperation Moves =
qcf qcf .P : Nocturnal Rites
- Connects from weak attacks
- Does the first few hits, if it connects the rest will come out

QCBHCF .k : Heaven's Gate
- Does not connect from weak attacks
- Catches airborne opponents
- Has some invincibility while dashing

= Super Desperation Moves =
qcf qcf .A.C : Nocturnal Rites
- Connects from weak attacks
- Does the first few hits, if it connects the rest will come out

QCBHCF .B.D : Heaven's Gate
- Does not connect from weak attacks
- Catches airborne opponents
- Has some invincibility while dashing

= HSDM =
QCBHCF .A .C : Ecstasy 816
- Mature flings herself towards opponent
- Connects from strong attacks
- Can catch airborne opponents

= Misc notes =
- Far C is cancellable on both hits
- Far C's first hit can be empty cancelled

= Starter Combos =
dwn .B -> dwn .A (x2) -> QCB .C x3 or qcf qcf .P
dwn .B -> .B -> QCB .C x3 or qcf qcf .P
Close .C or .D -> qcf qcf .P or QCBHCF .K

= Advanced Combos =
dwn .B (x2) -> far .B -> fwd .B .C (will become standing .B ) -> QCB .B -> qcf qcf .P or QCBHCF .K
dwn .A (x2) -> far .B -> .B .C -> far .C (1 hit) -> DP .A -> HCF .B -> DP .A -> HCF .B -> whatever

= Vid Corner =
Combo:


Combo:


Another combo:

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Re: 2k2 UM - Mature

Post by Dark_Chaotix » Sun Jun 12, 2011 13:24

So my next character in my tuts is mature.



*NOTE - All combos that showcase SDM can be done with just a normal DM aswell*

1 - cB, cA, dp+A

2 - cB, cB, cA, qcb+C x3 (most used BnB)

3 - cB, sb (close - 2hits), qcb+C x3 (have to be fairly close up for the sB to hit)

4 - cB, cB, cA, qcfx2+AC (standard BnB DM combo starting with a crouching light attack)

5 - cB, cA, sB (Far - 2hits), qcb,hcf+BC (utilises the BC bypass technique, at the cost of 2 stock for a 1 stock DM)

6 - cB, cA, sB (Far - 2hits),qcfx2+BC (same as above)

7 - cB, cB, cB, sB (far - 2hits), qcfx2+BC (same as above, just with extra cB added, have to be fairly quick to link the sB)

8 - cB, cB, cB, sB (far - 2hits), qcb,hcf+BC (same as above)

9 - sD (2hits), BC, cC, qcb,hcf+BD (standard BnB combo that involves running to connect the cC)

10 - cB, BC, sD (2hits), qcb+C, qcb+C, qcb+B, qcfx2+AC ( BC combo from a single cB. Have to be fairly quick to connect the sD )

11 - cB, BC, sD (2hits), qcb+C, qcb+C, qcb+B, qcb,hcf+BC (Same as above)

12 - cB, cA, sB (far - 2hits), BC, sB (far - 2hits), qcb+C, qcb+C, qcb+B, qcfx2+AC (Extended BC combo from a cB, fairly easy to execute. You can get a sC instead of a sB after BC but its more viable to do sB)

13 - cB, cA, sB (far - 2hits), BC, sB (far - 2hits), qcb+C, qcb+C, qcb+B, qcb,hcf+BC (Same as above, but with different DM)

14 - sD (2hits), BC, sC (far - 2hits), dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, dp+A (1hit), qcb,hcf+BC (A BC combo that showcases her dp move. Have to do the shortcut to cancel the DP into SDM and to do that you do hcb,f+A and on the first hit do hcf+BD to pull the DM out)

15 - sD (2hits), BC, sC (far - 2hits), dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, qcb,hcf+AC (BC combo utilising her HSDM which give fairly good damage)

16 - sD (2hits), BC, sC (far - 2hits), dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, dp+A (1 hit), hcf+B, qcb,hcf+AC (Same combo as above but done while not in BC mode so you can see the stock usage and damage output. If you want to use all stocks then use this combo)

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