2k2 UM - Iori
Posted: Sat Nov 06, 2010 17:44
KYOOOOOOOOOOOOOOOOOOOOOO
= Command Moves =
,
: Geshiki: Yumebiki
- Only cancellable into supers outside of Max mode for first hit, second hit can cancel into anything
- Not an overhead (both hits)
- Links from weak attacks
: Geshiki: Goufu In "Shinigame"
- Overhead if done by itself
- Cannot connect from anything
- Can be cancelled if connected into
Air
: Geshiki: Yuri Ori
- Used on crossover jumps
- Do this while doing a backdash (
) for extended fallback range
= Special Moves =
: 108 Shiki: Yami Barai
- Ground fireball
x3: 127 Shiki: Aoihana
- Combo staple
- 3rd hit is overhead
- A version links from weak attacks
: 100 Shiki: Oniyaki
- Super cancellable
: 212 Shiki: Kototsuki In
- No special properties
: Kuzukaze
- Grab move
- Switches sides with opponent, leaving them open with back open for a split second
- No damage
- Lost invincibility
= Desperation Moves =
: Kin 1211 Shiki: Ya Otome
- Comes out instantly
- Does not go under airborne projectiles
- A version goes 3/4ths of a screen, C version goes fullscreen
: Ura 311 Shiki: Oritsume Kushi
- Goes over low attacks
- Overhead
= Super Desperation Moves =
after Kin 1211 Shiki: Ya Otome: Ura 316 Shiki: Saika
- 1 stock only for additional damage, however damage output is low
- If done too late the final blast will miss (outside corners)
: Kin 1211 Shiki: Ya Otome
- Comes out after a split second
- Does not go under projectiles
= HSDM =
: Ura 1219 Shiki: En'ou
- Unblockable
- Full invincibility during htis move
= Misc notes =
Far
is cancellable
Close
can link to close
= Starter Combos =
->
->
x3
(optional crossover jump
->) Close
->
(->
-> Saika) or
->
x3
(during Max mode)
->
(1 hit) xN
(during Max mode)
x2 ->
->
= Advanced Combos =
Standing
->
->
close
->
(1 hit) ->
->
->
->
x2 ->SC
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= Vids Section =
= Command Moves =



- Only cancellable into supers outside of Max mode for first hit, second hit can cancel into anything
- Not an overhead (both hits)
- Links from weak attacks


- Overhead if done by itself
- Cannot connect from anything
- Can be cancelled if connected into
Air


- Used on crossover jumps
- Do this while doing a backdash (


= Special Moves =


- Ground fireball


- Combo staple
- 3rd hit is overhead
- A version links from weak attacks


- Super cancellable


- No special properties


- Grab move
- Switches sides with opponent, leaving them open with back open for a split second
- No damage
- Lost invincibility
= Desperation Moves =


- Comes out instantly
- Does not go under airborne projectiles
- A version goes 3/4ths of a screen, C version goes fullscreen



- Goes over low attacks
- Overhead
= Super Desperation Moves =






- 1 stock only for additional damage, however damage output is low
- If done too late the final blast will miss (outside corners)



- Comes out after a split second
- Does not go under projectiles
= HSDM =



- Unblockable
- Full invincibility during htis move
= Misc notes =
Far

Close


= Starter Combos =






(optional crossover jump












(during Max mode)




(during Max mode)







= Advanced Combos =
Standing



















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= Vids Section =