The problem I have with Mary and this combo is that +A from bcf+B comes out as +A as the mary spider. I dont want that, I want the link from bcf+B. It possible to get it but I havent perfected it. The other was SC from +B into , +A. Im finding that hard aswell.
Edt: edited the combo above.
-The bcf+D definitely helps prevent the Spin Fall from accidently coming out.
-just MAX (1 stock): j.D, s.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 50% already. Nice.
-(2 stocks): s.C, f+B[2hits], BC dash d.C, b+A, bcf+D, +A, +K[1hit], ~hcb+P does 55%
Re: 2k2 UM - Blue Mary
Posted: Tue Mar 01, 2011 11:20
by Gunsmith
What's missing?
Insert your long list of complaints here and then I'll try to fix for final release.
Re: 2k2 UM - Blue Mary
Posted: Tue Mar 01, 2011 12:35
by Dark_Chaotix
Depends on how specific you are going to go. If i were a new player id like to know why a move isnt good for anti air or what are the pros / cons of it (eg - +B?D arc is ok, but hit box is small....). Also talk about the general play style...Is she rush type, is she a baiter, is she all mind game etc. But you would have to come across as NOT your playstyle but a general one.
If you look at Dune O.Yashiro vid he goes into traps with his +A throw and dare I say "option select" in different situations. Do Mary have any of them as players would like to know certain exploits.
I think the part with the counter was dragged on a bit too much. I know i dont use it that much and only do with reaction jump ins. Maybe talk about certain combos and strings to focus on that damaging and will do the job. Also may include more MM combos from light attacks that can equate to heavy damage. Then general MM combos that sued be used in game.