2k2 UM - Orochi Chris

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Kane317
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2k2 UM - Orochi Chris

Post by Kane317 » Fri Feb 27, 2009 01:17

From CX:
Vice Vecta:

Another amazing upgrade to him!

- Orochi HSDM new motion: qcf x2 BD. Slower start up and vulnerable during transformation.
- New DM, qcf x2 A/C. Amazing combo starter, rather damaging for a slow, comboable ball. Can follow up from the juggle or, it placed correctly, keep the enemy grounded for a badass combo.
- dpA is much much better, higher priority.
- dpC can be canceled from 2nd hit... but i still prefer to cancel from 3rd for larger damage.
- SDM qcb hcf AC can be connected from the SC of dpC in the second hit. Heavy ass damage!

I love his new animation. He's now more dangerous than ever with this new DM, finally something to use his stock properly out from a combo!

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Re: 2k2 UM - Orochi Chris

Post by Kane317 » Fri Feb 27, 2009 01:25

Therefore, an easy 60% combo:

(MaxMode) j.D, s.C, f+A, hcf+K [5hits], dp+C [2hits], qcb~hcf+AC SDM

-Fun combo to use all his specials in MaxMode: qcf+P, f+A, hcf+K [5hits], dp+C [3hits], qcb+P

-Exhibition combo, full screen apart. qcfx2+P DM, HSDM. Does about 75+% damage.

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