Vice Vecta:
Another amazing upgrade to him!
- Orochi HSDM new motion: x2 BD. Slower start up and vulnerable during transformation.
- New DM, x2 A/C. Amazing combo starter, rather damaging for a slow, comboable ball. Can follow up from the juggle or, it placed correctly, keep the enemy grounded for a badass combo.
- dpA is much much better, higher priority.
- dpC can be canceled from 2nd hit... but i still prefer to cancel from 3rd for larger damage.
- SDM AC can be connected from the SC of dpC in the second hit. Heavy ass damage!
I love his new animation. He's now more dangerous than ever with this new DM, finally something to use his stock properly out from a combo!
2k2 UM - Orochi Chris
- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
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From CX:
- Kane317
- Almost there! ...39%
- Posts:376
- Joined:Wed Jun 28, 2006 19:46
- A.K.A.:Turned ON
- Location:SoCal
- Contact:
Re: 2k2 UM - Orochi Chris
Therefore, an easy 60% combo:
(MaxMode) j.D, s.C, f+A, +K [5hits], +C [2hits], ~hcf+AC SDM
-Fun combo to use all his specials in MaxMode: +P, f+A, +K [5hits], +C [3hits], +P
-Exhibition combo, full screen apart. qcfx2+P DM, HSDM. Does about 75+% damage.
(MaxMode) j.D, s.C, f+A, +K [5hits], +C [2hits], ~hcf+AC SDM
-Fun combo to use all his specials in MaxMode: +P, f+A, +K [5hits], +C [3hits], +P
-Exhibition combo, full screen apart. qcfx2+P DM, HSDM. Does about 75+% damage.