The KOF 2002 UM Frame Data Project
Posted: Thu Feb 26, 2009 20:14
remember this thread? http://kingoffighters.planets.gamespy.c ... =29&t=2227" onclick="window.open(this.href);return false;
to make it short, kof 2k2 um training mode is just like 98um training mode - we can find out startup frames & to some extent active frames by programming attack, pause, max mode activation.
since i am really tied up with sf4 right now, i can't promise that i'll do all framedata. i'll probably start out with my favourite characters first, for obvious reasons.
cheers,
ATG
oh, and may lee LP = 7f
to make it short, kof 2k2 um training mode is just like 98um training mode - we can find out startup frames & to some extent active frames by programming attack, pause, max mode activation.
since i am really tied up with sf4 right now, i can't promise that i'll do all framedata. i'll probably start out with my favourite characters first, for obvious reasons.
cheers,
ATG
oh, and may lee LP = 7f
