Terry (XII)

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SonicTempest
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Terry (XII)

Post by SonicTempest » Thu Apr 23, 2009 18:37

No thread for him yet?

Don't have a movelist on hand at the moment, but here's a combo video from the official site:
http://game.snkplaymore.co.jp/official/ ... ry_cm.html" onclick="window.open(this.href);return false;

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Re: Terry (XII)

Post by PenPen » Mon Apr 27, 2009 14:33

I need to play moar Terry and see if his 2k3/XI combo of close C -> qcb+C is still intact, lol.

Moevlist:

df+C: High angle uppercut. Is it slower? It seems like that. Doesn't always link up from low B->low A either (from my experience - yes, I only played him once). But doesn't push opponent as far back.
f+A: 98 backfist, not cancellable it seems.

Specials:
qcf+P: A version comes out slower but Terry recovers faster, C version is the opposite.
qcb+P: Much stronger now, but seems to be punishable if you're doing it too close.
qcb+K: Comes out a little slow...not a good anti air, but if blocked you have the frame advantage, plus it's an overhead.
d,u+P: Has invincibility! Weeeeeeeeeee

DM:
qcb,db,f+P: No invincibility, but comes out much faster. HUEG.

Quickie combos:
Low B -> low A -> GEYSAR
(corner) Standing C/D -> CD -> qcb+D (do it slow) -> d,u+C
Low C -> low C (unconfirmed?)

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Re: Terry (XII)

Post by PenPen » Sun May 03, 2009 09:07

A CC combo stolen from Japan.

(corner) df+C -> cancel to qcb+C -> qcb,df,f+P -> f+A -> CD -> cancel to qcb+D -> d,u+C

Says that's a 65% combo.

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Re: Terry (XII)

Post by Tiamat » Sun May 03, 2009 19:43

Looks a lot easier than Shen's combo unless theres some hard timing somewhere in there. Using the super in the middle of the combo and then continuing, crazy 0_0

also I been seeing a 4 hit combo a lot in matches. d+B d+A df+C super I believe? and can substitute the super with qcbA I think

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Re: Terry (XII)

Post by SonicTempest » Sun May 03, 2009 20:25

Random question - does the shortcut for Power Geyser still work? i.e. QCB,f +P instead of QCB,db,f +P

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Re: Terry (XII)

Post by Apathy Wind » Sun May 03, 2009 22:47

Interesting combo but I have a question. Do charge specials performed in a CC combo lose their charge time (i.e. Rising Taco being executed d,u A/C as opposed to store d, u A/C)?

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Re: Terry (XII)

Post by Kane317 » Mon May 04, 2009 00:14

SonicTempest wrote:Random question - does the shortcut for Power Geyser still work? i.e. QCB,f +P instead of QCB,db,f +P
No, qcb~f+P shortcut does NOT work. However, qcb~hcf+P still works (logically).

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Re: Terry (XII)

Post by SonicTempest » Tue May 05, 2009 01:52

Kane317 wrote:
SonicTempest wrote:Random question - does the shortcut for Power Geyser still work? i.e. QCB,f +P instead of QCB,db,f +P
No, qcb~f+P shortcut does NOT work. However, qcb~hcf+P still works (logically).
Nuts. Oh well, I got by without the shortcut in KOF2003, I can do it again.

Anyway, a simple CC combo from the Arcade Infinity vids that seems reasonably practical in or near the corner:
(CC activate) QCB+A, f+A QCB+K, Power Geyser

Does a sizeable chunk of damage.

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Re: Terry (XII)

Post by orochan » Sun Aug 09, 2009 17:56

Awesomely fun CC anywhere BUT corner. Was labeled 'Terry playing Burn Knuckle Ping Pong with himself' on SRK

CC, Burn Knuckle(C), Burn Knuckle(C), Burn Knuckle(A), CD, POWER GEYSER!!

The first Burn Knuckle crosses up, second one onwards are done the other direction. Funfun!

In the corner, CC, CD, Power Geyser, f+A, CD~Crack Shoot(A), Rising Tackle(C)

Delay the Power Geyser so it hits just as the opponent is flying up from the CD, otherwise the f+A won't hit.

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Re: Terry (XII)

Post by Tiamat » Wed Aug 12, 2009 03:51

d+B and standing B both seem to be advantage on guard

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Re: Terry (XII)

Post by IsshunSengeki » Fri Mar 04, 2011 11:47

Bump for contribooshun. Misspelling intentional, just for comedic(?) effect.
CC I came up with/discovered just then:
[CC]>C xx CD >QCB+C>QCB+C>GEYSAR
Works anywhere, does 413 damage. First Burn Knuckle crosses up (for lack of a better term), so if damage is insufficient, then at least it looks cool.

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