Athena (XII)

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Kyosuke Kagami
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Athena (XII)

Post by Kyosuke Kagami » Tue Oct 14, 2008 01:25

I wanna ride teh XII train with the sprite I've liked the most.

Things confirmed so far in vids:

-She has Psycho Ball.
-She has Psycho Sword.
-She has her d+B butt move. Maybe it's me but it has different properties.

Meh, too lazy to write more, but so far I haven't seen (or didn't notice) her Phoenix Arrow or her Shining Crystal Bit.

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Post by Monpochi » Tue Oct 14, 2008 07:19

Her shining crystal bit has been shown already me thinks, it's the one where she floats and sparkles surrounds her.

Shining yes, the crystal bit... i dunno what happened. But the clash system makes this DM of hers crappy. Liek, lol Andy was able to clash it with his "shoryuken" (don't know the complete name, sorry).

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Post by ~!T.T!~ » Tue Oct 21, 2008 07:23

it seems like the can now do her air down B from the ground now. It looks like she hops up in the air and does the air down B, so I saw stuff like stand C, that new air down B from the ground, qcb B/D.....

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Re: Athena (XII)

Post by Kyosuke Kagami » Sun Nov 30, 2008 21:26

Gawd, maybe her new Shining Crystal Bit protects Athena entirely (or well, that's what it seems)... but it looks like shit.

Is her 6B still a mini-hop kick, or she does it totally landed on ground?

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Re: Athena (XII)

Post by SonicTempest » Sat Apr 04, 2009 06:51

Complete movelist from Arcadia:
http://cyberfanatix.com/img/news/kofxii/arcadia/17.JPG" onclick="window.open(this.href);return false;

Command moves:
f+B (mid-air too) - looks like they changed the command for her butt attack, and made it doable on the ground

Special moves:
QCB+P
dp+P
HCB+K (reflector)
QCB+K in mid-air

DMs:
HCBx2+P

Combos:
sC, CD, dp+A
sC, CD, DM
cB(x2), s.A, dp+C

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Re: Athena (XII)

Post by PenPen » Thu Apr 09, 2009 17:10

I got to play Athena a little bit.

f+B (on ground) probably has a different motion in air, I think? I couldn't get it to come out in air. But the ground version is pretty good. She bounces back if it's blocked, and you can do stuff like a jumping D when bouncing back (works like Kim's 2k2 qcf+K, sorta).
As you may already know, dp+P comes down really slow.
Her hcb+K move has a reflector up, but it's a little weird since I think that the sprinkles stay on screen a little longer than it's supposed to, and Athena can move around a bit. But it won't hit anybody.
SCB is pretty good. And if someone gets hit by that, she'll recover automatically.

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Re: Athena (XII)

Post by PenPen » Sun Apr 19, 2009 07:12

PenPen wrote:Her hcb+K move has a reflector up, but it's a little weird since I think that the sprinkles stay on screen a little longer than it's supposed to, and Athena can move around a bit. But it won't hit anybody.
Okay, her reflector can counter stuff. It's pretty funny. As long as the sprinkles are staying on screen and you attack it, you get knocked away by the sprinkles.

Combos:
Low B (x2) -> standing A -> dp+P
Standing C -> CD -> dp+P/hcbx2+P
(corner) Standing C -> CD -> f+B -> whatever

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Re: Athena (XII)

Post by PenPen » Thu Apr 30, 2009 19:02

3 posts to myself!

It seems like Athena doesn't have any f+C/D extra normals to use. I'm pretty sure that she doesn't have f+D. Also, her hcb+K reflector can juggle if it counters successfully.

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Re: Athena (XII)

Post by Tiamat » Fri May 01, 2009 17:48

well as long as it's new info it's no problem, not your fault hardly anyone posts here XD

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Re: Athena (XII)

Post by Vicio » Wed May 13, 2009 00:32

This will work on any opponent bigger than terry:

J in+C, S+C(D), F+B, D(CD)

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Re: Athena (XII)

Post by AshCrimson » Mon May 25, 2009 10:26

You can juggle after her reflector, usually you can do f+C. You can also try to dash dp+A (haven't tried that myself). I've hit with Jump CD and dash super as well after the reflector.

As for her combo the best thing you can do is (corner) Jump D, C, CD, f+B, qcb+B, super or dp+P

Her reflector only reflects in the beginning few frames even though the animation is there. Also the opponent is able to hit you after the beginning frames, but there's only a short gap to do so.

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Re: Athena (XII)

Post by TamaYak » Thu Jun 04, 2009 00:09

athena-u can jump A, fwd+B and after u land do stand C ,CD,fwd+B into phoneix arrow

wow

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Re: Athena (XII)

Post by AshCrimson » Sat Jun 27, 2009 14:07

I saw the computer Athena do something weird. On in incoming jump attack, she did a reflector -> S. C -> f+B (miss) -> s. A

I'm wondering if she can replace the s. A with dp+P or super. I do know you can do reflector -> dash -> super

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Re: Athena (XII)

Post by Tiamat » Mon Aug 03, 2009 17:27

hcb+K reflector can be performed as qcb+K on console

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Re: Athena (XII)

Post by Zero Kyori » Thu Aug 06, 2009 09:28

Athena's backdash can recover faster if you use f+B while backdashing. This way she's not floating. Good' ol KOF tactics.

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