Leona (XII)

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Leona (XII)

Post by Vicio » Sun Oct 05, 2008 23:32

New dash back + outfit = win.

New Excalibur animation, not a slash anymore?

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Re: Leona (XII)

Post by SonicTempest » Sat Apr 04, 2009 07:00

Complete movelist from Arcadia:
http://cyberfanatix.com/img/news/kofxii/arcadia/21.JPG" onclick="window.open(this.href);return false;

Command moves:
f+B

Special moves:
b_f+P
d_u+P
QCB+P
b_f+K ( I think B goes forwards and D goes backwards)
- hit B or D to change direction in mid-run
- hit A or C to attack while running
QCB+P in mid-air

DMs:
QCF,HCB+P in mid-air

Combos:
cB(x2), cA, d_u+C
jD, cC, CD, b_f+B, C
jD, cC, CD, b_f+B, C, d_u+C (if the last hit puts the opponent in the corner)
jD, cC, f+B, DM

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Re: Leona (XII)

Post by PenPen » Thu Apr 09, 2009 17:14

I think I kinda like using this iteration's Leona. Picked her up really fast with a nice CC combo by doing repeat Cs into f+B into V-Slasher! Makes me look l33t!

qcb+P in air has her flying in at mach 100. I like this move.
b,f+K has her running forward for B version, and backwards for D version. I can't find a use for her D version yet, since it's pretty obvious to people that you're doing that move when she's running backwards.
Weak attacks into d,u+P is good and d,u+P seems to be a pretty good anti-air.
V-slasher is also very fast, and can catch mid-air, and is also very, very good.

By the way, her CD attack now becomes the hand-poke move. It's faster than her old CD, I think.

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Re: Leona (XII)

Post by Vicio » Fri Apr 10, 2009 10:06

Thanks for the info Pen; I'll be playing this game this evening!! XD . I can't sleep!!!! wow

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Re: Leona (XII)

Post by Perfect Stranger » Mon Apr 13, 2009 15:39

You can't tiger knee the V-slasher anymore it seems - really freaking annoying for me since you can't do a low to the ground v-slasher :(

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Re: Leona (XII)

Post by Tiamat » Thu May 07, 2009 03:59

apparently f+C is a command normal, I don't think I've seen it yet in videos

http://img257.imageshack.us/img257/7757/94636436.jpg" onclick="window.open(this.href);return false;

also, I saw a video recently where it looked like she block punished iori's qcb+P with her d_u+P. I never really see this move punished so I think it's noteworthy

thanks to SonicTempest for the following CC combo translation

LEONA - 59%
f+B (opponent cornered) -> d_u+A x3 -> jump QCF,HCB+P

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Re: Leona (XII)

Post by Vicio » Tue May 12, 2009 02:48

Ya that forward c and fwd b(compared to her usual f+b) come out at match 100! xD Don't even get me started with her standing D. Which is also fast and Is a great hop stopper. It's like King's Far D but way faster, and w shorter range. *wink

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Re: Leona (XII)

Post by Tiamat » Tue May 12, 2009 08:14

yeah that D looks good, I wasn't sure if it was B or D but the range/speed looks like it is great for anti air. still no especially good leonas in vids sadly but

hop A > super looks like an instant overhead. looks pretty boss. it's in one of the japanse vids that BP posted

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Re: Leona (XII)

Post by Vicio » Tue May 12, 2009 11:29

Time 4 a Vish original combo!!! xD

N+B, D+B, D+A, U+C.

N+B hits low(mind games yay!! xD), and U+C turns into moon slasher. Decent fast combo.
Upon your enemy's wake up, if timed correctly, the opponent MUST either block, Back+CD, or eat it.
Great with low/high/grab mix-ups.

Also when you hit (N)F+C as a counter dash towards your opponent, stop 1/2 way and C, F+B, QCB+C.
Mad reaction skills on your part required. takuma1

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Re: Leona (XII)

Post by Tiamat » Sat Jul 25, 2009 00:03

Finally got the game so I can try her out.

in the corner you can do
hop C/D > C C+D > b_f+A/C > d_u+C for some good damage, does a bit more than doing grand saber

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Re: Leona (XII)

Post by fatacon » Sun Jul 26, 2009 09:43

going with tiamat's aforementioned combo, instead of doing a moon slasher, if you have the meter for it, ending with a v-slasher after the baltic launcher makes you look cool! wow

and yes, you can still tiger knee the v-slasher. i use ub as the final input since it activates higher than if you used u instead. done correctly it'll hit from midscreen.

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Re: Leona (XII)

Post by Tiamat » Tue Jul 28, 2009 08:28

someone (scythe master?) posted this combo on SRK

corner CC > A moon, C moon, A moon, C moon, C moon

does 633. pain.


also, her b_f+K, P special is really safe on block. we couldn't punish with kyo light attacks or his DP

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Re: Leona (XII)

Post by fatacon » Tue Jul 28, 2009 22:15

f+C has great range (about 1/3 of the screen) and on counterhit can combo into a v-slasher.

and probably known, but her DM works great as an anti-air if done TK'd.

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Re: Leona (XII)

Post by Tiamat » Thu Jul 30, 2009 01:26

apparently both A and C versions of moon slasher do much more damage at close range. it will only do about half damage if you hit them near the edges

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Re: Leona (XII)

Post by ArkiveZero » Thu Jul 30, 2009 21:12

what is leona's best combo after getting a counter hit wtih f+C?

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