Kim (XII)

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Kim (XII)

Post by Vicio » Sun Oct 05, 2008 23:29

The TKD Master is ready for any challenge!


I saw a new move or a could-be-new animation for his f,f+a,a :kim:

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Post by principal panda » Fri Oct 10, 2008 18:03

I remember seeing the movelist for kim and it had a new f,f D move. It is probably that move. There was a video of someone abusing the hell out of that move on terry. Its very very fast and you can cancel the recovery into his air qcf+K. Pretty powerful and probably needs some nerfing IMO.

Also I think his hangetsuzan (qcb+K) can now be done in the air, though it looks different.

crouch C is the old 94/FF horizontal kick rather than the high anti-air ones.

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Re: Kim (XII)

Post by SonicTempest » Sat Apr 04, 2009 07:04

Full movelist:
http://cyberfanatix.com/img/news/kofxii/arcadia/19.JPG" onclick="window.open(this.href);return false;

Command moves:
f+B
f,f+D

Special moves:
QCF+K in mid-air
QCB+K
QCB+K in mid-air
d_u + K

DMs:
QCF,HCB+K

Combos:
jD, sC, CD, QCB+D
jD, sC, CD, QCF,HCB+K
jD, sC, CD, QCB+B, d_u+B (corner only)
cB(x2),cA, d_u+B
cB(x2),cA, DM

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Re: Kim (XII)

Post by PenPen » Thu Apr 09, 2009 17:03

Tried him a bit and got pwned because I'm not a Kim user.

His normals are largely the same as his hyper-animated pants version in 2k2.
His f,f+D seems to go pretty far and really fast.
qcb+K is a CPU favorite and seems to have a little bit of surprise element in there.
DM cannot be done in air.

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Re: Kim (XII)

Post by Vicio » Tue May 12, 2009 18:52

So, ya.. Teh Kim! He kinda sucks a bit now. Hehe
I choose Lobat, Woo Shen, and Andy FOR GOD'S SAKE'S ANDY OF ALL PPL!!! more often than I pick Kim. D:

Neri Chagi(F+B) = Same speed as always and in KOF XII terms that is really, really slow. Also the range has been cut. Range = very important.
You can get poked out of it even by ppl who have NEVER played the game.

Standing D = No Range, comes out high, good speed, hop stopper. That is all.

F+D = 2k2's F+D Comes out faster and less range(again, pls stop cutting everyone's range!!). The first kick looks like S+D so if the opp tries to hop after the first kick, then he gets Pwnd.
If you air counter the enemy in this game u get a free juggle,but you have to be fast, remember that.

F+C = Besides his Dwn+D; one of Kim's longest range attacks. With decent speed and moves him forward a bit(Skip kick, duh!). Decent hit-box.

Kombos

S+B, Dwn+B, Dwn+A, U+D. Good mind games, upon opp's wake up its impossible to retaliate w any kind of offensive. Even Claruku's SAB can't do squat.

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Re: Kim (XII)

Post by TamaYak » Thu Jun 04, 2009 00:17

Kim CC Combo-scissor kick x 4 and CD to super (at corner)

>:)

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