I suppose an example of this sentiment is Virtua Fighter (mostly VF4 Evo and after). Some characters are better than others (if I recall correctly, in VF5 Final Tuned, Akira, Jacky and that sumo guy are at the top), but the gap between tiers is so small that pretty much every character is competition-viable in the game.
For a fighting game developer, perfect balance is unattainable. The best they can achieve is the smallest possible gap between tiers.
Well, that's true thanks to "community input". Even though I've only started taking fighting games to the next level with Chocolate SFIV, it still annoys the hell out of me that people would rather complain to a developer that character X is overpowered and it's up to the devs to fix it, rather than actually find a way to work around the match-up. Examples: The former is SFIV: Rainbow Edition with Yun. The latter is 3rd Strike with Chun-Li.Shiny wrote:Tiers for Fears: Shout (til a patch comes out)
They just expect to be spoon-fed everything. While I will concede that Yun has significantly more options than most others in AE, the really big reason everyone complains "ZOMG YUN OP" is because Daigo plays him. If he's so terribly f*cking broken, why are most of the top Japanese players placing Fei Long above Yun?