Computer RPG Plot for dummies!

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Sheba
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Computer RPG Plot for dummies!

Post by Sheba » Mon Jul 21, 2008 18:52


After a brief CGI introduction you begin the game as Wanker Mac Wank, a blacksmith's apprentice working your trade in a tiny remote village. One morning your father sends out out to collect firewood and you return to find the village in flames, under attack from Orcish warriors. You valiantly try to defend your village, but there are simply too many of them. You are forced to flee or you will certainly die from the enemy onslaught. With the help of a unassuming chick who is actually the Emperor's daughter and a relatively lenient tutorial level you manage to fight your way to safety, but you can only watch as your village is completely annihilated.

Desperate for answers, you and the unassuming chick who is actually the Emperor's daughter decide that the best course of action would be to travel to the secluded tower of a wise and powerful wizard. You head out immediately, battling a few small groups of gnoll warriors along the way. Luckily none of them seem to be too much trouble and in a short time you arrive at the tower a few Experience Points richer.

You share your story with the wizard, who listens with great interest. After hearing your tale and observing the strange scar on your forearm it becomes clear that you, Wanker Mac Wank, are the Chosen One mentioned in an ancient prophecy; the one who will either bring lasting peace to the kingdom... or tear it apart. Next, the wizard informs you that the attack on your village was not a random event, but rather that the Orcish warriors were actually looking to eliminate you before you could realize your destiny and the role you will play in shaping the future of the kingdom.

Then the wizard informs you that a super-aggressive kingdom to the West is consolidating its power and that the ruthless King-General Marton Stromgald and his forces will stop at nothing to conquer the kingdom. Currently, General Marton Stromgald is searching for four mysterious objects that, according to legend, will make him and his forces completely unstoppable. Of course, the wizard says that you and the unassuming chick who is actually the Emperor's daughter are the only ones capable of stopping this evil force. Motivated by a sense of duty as the Chosen One, you agree to seek out the four objects and claim them before they fall into General Marton Stromgald's hands. Once you have them in your possession, you can bring them back to the tower and the wizard will seal them away forever. To assist you in your mission, the wizard introduces you to a kind-hearted idealistic swordsman who will aid you on your epic quest. Ready for action, you gear up and head out immediately to fulfill your destiny.

Your search for the first object takes you to a network of long forgotten mountain caves, where you fight through waves of rock monsters and giant spiders before finally battling a giant fire-breathing red dragon named Valhalpazar. Along the way, you discover a strange pendant lying on the side of the path. Not far off you find a talented young student of magic frantically searching for something. You present the pendant to her and she immediately decides that fate has brought you together. The talented young student of magic takes the item and agrees to join you in your mission.

With the first boss defeated, your ever-growing party visits a town where you upgrade some of your weapons and equipment and take a trip to a seedy local tavern. Inside, you see a bitterly grim bodyguard who fights with two vicious-looking blades sitting at a table challenging all comers to a test of strength. Intrigued by the prospect of adding a character such as him to your party, you slip on your newly acquired Ring of Strength +5 and step up to the table. Using the ring, you are easily able to win the match. Impressed by your display of raw power, the bitterly grim bodyguard who fights with two vicious-looking blades decides to aid you in your quest.

After outfitting your team with as many upgrades and healing items as you can afford, you then head off to a maze-like sewer system beneath a long-abandoned city where you face some gross insect monsters and stronger giant spiders. The second object is guarded by a disgusting green plague beast. After some difficulty, you emerge victorious from this encounter.

As you leave this realm, you come across a spiritualistic kung fu monk from a strange land who has been captured by monsters and is currently being held in their small makeshift camp. You mount a daring rescue, killing all of the beasts and finally freeing him. In exchange for your help, he agrees to join up with you.

With two of the five objects in your possession, you set off to continue your mission. However, before you can get far, your entire party is ambushed and captured by a band of fun-loving outlaws. At first things look bad, but their leader, a quick-witted swashbuckling adventurer, seems to be smitten with the unassuming chick who is actually the Emperor's daughter and not only lets you go free but agrees to join up with you.

With your party now complete, you venture to another town to replenish your supply of healing potions and learn a few new spells for your magic-using characters. At a nearby tavern you encounter a well-meaning High Elf who apparently got himself into a little bit of trouble with a local group of thugs. Talking to him opens up an exciting open-ended side quest where you can either help him solve his problems or sell him out for some extra cash. Being the honorable hero that you are, you of course decide to tell the thugs to lay off the High Elf. They try to fight you, but you slaughter them easily. This quest is simple and ultimately pointless, but for all you know it could have far-reaching potential to the outcome of your story. You encounter a couple more strikingly similar moral dilemmas along the way, but eventually stop caring enough to waste your time listening to everyone's problems.

You continue your quest for the mysterious object, this time journeying to a forest made up of hundred foot tall trees, where hordes of poisonous spore-shooting plant creatures and the spiked vines and gnashing teeth of a carniverous plant are waiting for you. At first these stronger enemies beat your ass, forcing you to return to the World Map to try and raise your Experience by slaughtering some less-powerful evil Dwarves. However, in your aimless wandering you also come across an Imperial Rapier of Pain +4 in a super-secret hidden treasure chest, which helps you even the odds and recover the third object with little difficulty.

As soon as you take possession of the third object, you are shown a brief cutscene where your party is confronted by the heavily armored Demon Knight that serves the General, who was sent by General Marton Stromgald to take the objects from you. There is a brief battle, and you are able to defeat him far more easily than you would have expected to. However, he is merely wounded and escapes the battle with some witty banter about how he'll be ready for you next time.

Unfazed by your encounter, your party pushes on to find the final object, this time journeying to the Graveyard of the Damned. There you encounter experience-draining wights before a confrontation with a powerful vampire lord. This level is incredibly difficult and insanely long, but you eventually manage to get through it. With all the objects in your possession, you set out for the tower to seal them away forever and prevent anyone from ever obtaining such incredible power.

During your journey, you've managed to make small talk with your party members and at various taverns and towns throughout the kingdom you've been able to complete small mini-quests for the kind-hearted idealistic swordsman, the talented young student of magic, the bitterly grim bodyguard who fights with two vicious-looking blades, the spiritualistic kung fu monk from a strange land and the quick-witted swashbuckling adventurer that have ultimately made their lives complete and made them completely loyal to you and your cause. After the last level though, you are given a touching cut-scene where the unassuming chick who is actually the Emperor's daughter finally professes her undying love for you. Before you can return the sentiment though, your party comes under attack from the forces of the heavily armored Demon Knight that serves the General. Your team scrambles to fight off the invaders, but you're hopelessly outnumbered and forced to surrender when the heavily armored Demon Knight that serves the General takes the unassuming chick who is actually the Emperor's daughter hostage and threatens to kill her if you don't throw down your weapons.

Several Orcish warriors surround your party as the heavily armored Demon Knight that serves the General demands you hand over the mysterious objects. Despite the unassuming chick who is actually the Emperor's daughter's protest, you do so. When you hand them over the heavily armored Demon Knight that serves the General gloats, 'Thanks a lot, chump'. When questioned about the items, he tells you that since you're going to die anyways, he'll let you in on what's going on. The mysterious objects are actually going to be used to resurrect an Ancient Evil Weapon. Once the Weapon has been summoned, General Marton Stromgald plans to use his powerful dark magic to steal its soul and absorb its power, thus making General Marton Stromgald virtually invincible. Having divulged this incredibly unpredictable plot twist to you, the heavily armored Demon Knight that serves the General then takes the unassuming chick who is actually the Emperor's daughter and escapes with her while ordering the assembled Orcish warriors to destroy you. You are attacked, but after a difficult battle you manage to defeat them all. Unfortunately, the heavily armored Demon Knight that serves the General is long gone.

Once you have finished off the Orcish warriors, your attention turns to saving the unassuming chick who is actually the Emperor's daughter and stopping General Marton Stromgald before he can complete his nefarious plot. Luckily, the talented young student of magic is well versed in the legend of the Evil Weapon. The talented young student of magic informs you that the Evil Weapon terrorized the kingdom 1,000 years ago, but was finally defeated by a group of noble heroes who used a fabled weapon known as the Wyrmreaver Blade to slay it. You decide to find this weapon before going after General Marton Stromgald directly, in case you end up having to deal with the Evil Weapon as well.

Your search for the Wyrmreaver Blade takes you to the tomb of an ancient hero, the weapon's last known resting place. You journey there and are met by numerous ghosts of warriors sworn to protect the hero, which you must defeat before battling the weapon's guardian, a the ghost of the hero bound to ensure the weapon does not fall into unworthy hands. After an intense fight, you emerge with the Wyrmreaver Blade.

At long last you set out for the Elemental Plane of Void and your final confrontation with General Marton Stromgald. From the moment you arrive, you must wade into hordes of Orcish warriors, mowing them down with the Wyrmreaver Blade and the fact that you're at least thirty experience levels and twenty hours of gameplay more powerful than you were when you first faced them. Tense action music is playing as you slaughter the ones responsible for the destruction of your village and head towards the ultimate final duel.

After clearing several rooms, you are once again face-to-face with the heavily armored Demon Knight that serves the General. After a terse dialogue, the two of you square off one-on-one. You notice that he has new abilities and is way more powerful than the first time you faced him. You are taken off-guard at first, and are really getting a beat down. However, as things are looking bleak you cast the spell Summon Shiva and the Hindu god of destruction mightily smites the heavily armored Demon Knight that serves the General. You then quickly go on the offensive and use the Wyrmreaver Blade to finish him.

With the heavily armored Demon Knight that serves the General dead, you rescue the unassuming chick who is actually the Emperor's daughter and the two of you are reunited. However, there is no time to waste... you rush through the final door and face General Marton Stromgald, who has already begun to resurrect the Evil Weapon. Upset at seeing your entrance, General Marton Stromgald decides to finally deal with you once and for all. Your team squares off against this threat and after a difficult battle against an incredibly powerful enemy capable of killing your weakest party member in about two hits, you manage to emerge victorious.

However, there's no time for celebration. After a brief respite to heal your characters, there is a cutscene where General Marton Stromgald uses his last bit of energy to complete the resurrection ritual, bringing back the Evil Weapon! You're then thrown headfirst into an INSANE boss battle, where the Weapon uses all sorts of crazy spells and powers against you. Explosions, lightning, fire and all kinds of stuff are flying all around the place and shaking the entire board, but ultimately you are able to use the power of the Wyrmreaver Blade to defeat the Weapon in all four of its various humongous forms and save the kingdom from evil, fulfilling your destiny as the Chosen One. You are rewarded with a pre-rendered full-motion CGI video showing you escaping the crumbling ruins of the Elemental Plane of Void with the Wyrmreaver Blade in one hand and the unassuming chick who is actually the Emperor's daughter on your arm.


SAUCE

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Zaro Yagami
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Post by Zaro Yagami » Mon Jul 21, 2008 21:59

Haggar just piledrived a shark in San Jose
THATS how you lay down Darwins law in Metro City

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