The KOF 98 UM Frame Data Project

Was it all just Shingo's dream?
AcidicEnema
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Post by AcidicEnema » Sat Jul 12, 2008 12:42

- This is data gathered using AtTheGate's method. For Rugal, Krauser and Brian.

=======
RUGAL
=======

5A(c) - 6f
5A(f) - 9f

5B(c) - 7f
5B(f) - 10f

5C(C) - 9f
5C(f) - 18f

5D(c) - 9f
5D(f) - 18f

6B - 10f

CD - 11f

2A - 6f Fastest crouch A in the game?
2B - 7f
2C - 12f
2D - 13f

j.A - 9f
jump up, j.A - 9f
j.B - 9f
jump up, j.B - 9f
j.C - 8f
jump up, j.C - 12f
j.D - 10f
jump up, j.D - 13f
j.CD - 15f

-------------------------
623B - 6f
623D - 7f




=======
KRAUSER
=======

5A(c) - 9f
5A(f) - 9f

5B(c) - 11f
5B(f) - 9f Yes, far B is faster than close B.

5C(C) - 7f
5C(f) - 14f

5D(c) - 8f
5D(f) - 14f

CD - 10f

2A - 7f
2B - 7f
2C - 10f
2D - 13f

j.A - 9f
j.B - 12f
j.C - 12f
j.D - 12f
j.CD - 11f

-------------------------
623B - 12f
623D - 10f

236B - 28f
236D - 32f

421B - 10f
421D - 18f



=======
BRIAN
=======

5A(c) - 8f
5A(f) - 9f

5B(c) - 7f
5B(f) - 10f

5C(C) - 8f
5C(f) - 18f

5D(c) - 9f
5D(f) - 11f

CD - 11

2A - 9f
2B - 9f
2C - 9f
2D - 9f

j.A - 9f
j.B - 10f
j.C - 8f
j.D - 10f
j.CD - 13f
j.2C- 13f

-------------------------
623B - 8f
623D - 9f

426B - 18f
426D - 23f

j.236A - 4f Yes. That's pretty damn fast.
j,236C - 5f

214P - 14f

AcidicEnema
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Post by AcidicEnema » Sun Jul 13, 2008 21:16

- This is data gathered using AtTheGate's method. For Lucky and Heavy D!

- Guess I'll be doing the Yamazaki and the Lady's Team next, probably over the next 2-3 days.

=======
LUCKY
=======

5A(c) - 6f
5A(f) - 6f

5B(c) - 7f
5B(f) - 9f

5C(C) - 7f
5C(f) - 11f

5D(c) - 11f
5D(f) - 13f

6B - 20f

CD - 18f

2A - 6f
2B - 8f
2C - 9f
2D - 9f

j.A - 8f
j.B - 10f
j.C - 9f
j.D - 10f
j.2A - 12f
j.CD - 9f

-------------------------
623B - 5f
623D - 7f

214B - 15f
214D - 16f




=======
HEAVY D!
=======

5A(c) - 6f
5A(f) - 7f

5B(c) - 8f
5B(f) - 8f

5C(C) - 9f
5C(f) - 11f

5D(c) - 8f
5D(f) - 12f

6A - 19f

CD - 18f

2A - 7f
2B - 7f
2C - 7f
2D - 11f

j.A - 9f
j.B - 9f
jump up, j.B - 9f
j.C - 10f
j.D - 11f
j.CD - 16f

-------------------------
236A - 17f
236A (With Shadow) - 13f
236C (With and without Shadow) - 18f

623P (With and without Shadow) - 7f

214A (With and without Shadow) - 20f
214C (With and without Shadow) - 27f

22P (With shadow) - 4f

AcidicEnema
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Post by AcidicEnema » Mon Jul 14, 2008 21:09

- This is data gathered using AtTheGate's method. For Vice.

=======
VICE
=======

5A - 6f

5B(c) - 6f
5B(f) - 7f (1st hit) 13f (2nd hit)

5C(C) - 10f
5C(f) - 13f

5D(c) - 8f
5D(f) - 13f

6A - 18f

CD - 17f

2A - 7f
2B - 9f
2C - 8f
2D - 12f

j.A - 10f
j.B - 8f
j.C - 11f
j.D - 10f
j.CD - 8f

-------------------------
214A - 9f
214C - 14f

214B - 11f
214D - 27f

Air 214K - 12f

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Post by AcidicEnema » Tue Jul 15, 2008 21:43

- This is data gathered using AtTheGate's method. For Mature.

=======
MATURE
=======

5A - 6f

5B - 7f (1st hit) 18f (2nd hit)

5C(C) - 6f
5C(f) - 12f

5D(c) - 12f
5D(f) - 14f

6B - 9f (1st hit) 20f (2nd hit)


CD - 17f

2A - 7f
2B - 9f
2C - 7f
2D - 12f

j.A - 10f
j.B - 7f
j.C - 10f
j.D - 13f
j.CD - 18f

-------------------------
214P - 11f

236A - 17f
236C - 28f

623A - 6f
623C - 9f

214B - 15f
214D - 16f

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SaiSyu Kusanagi
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Re: The KOF 98 UM Frame Data Project

Post by SaiSyu Kusanagi » Wed Oct 29, 2008 17:18

I think that trying to create frame data is little over the top for SNK games. :( What the programmers need to do is get with the times and release a Master guide with the correct advantages and disadvantges so people can enjoy their games to the fullest exstent.

But if you are bent on punishes just get with a partner and with the team you play in tournament and test for reversals and wiff punishes against all of the rest of the cast. Ask your training partner to do the move and gaurd directly after and you with good timing try to reverse it the first frame out of gurd stun to see if the move you think is unsafe. I have found personaly that Kyo's A version Kore ga Kusanagi no Ken Da mushiki no style is like Ken's Shippu Janrai KyaKu in 3rd Strike and it will punish 90% of any thing in the game.

My reversal timing is god-like and I know just yesterday me and my friends found that Ryo's A version Ko-ho-Ken [qcf+A] is unsafe to Kyo's stand D and C but the reversal timing is tight as all getout. It is safe to Kyo's Mushiki no style A version which sucked when we saw that and found it out.

I think the best way to find punishes is to sit down in a session and just go threw the moves of the cast. I know it sounds like a long process, but if you are just learning to punish with your main team the process is not long at all. I am almost done learning the major punishes against 40% of the cast.

Maybe I can help you guys buy doing a special character reversal review. Pick a match up and I will break down every punish with specail attacks and normal attacks that is avalible to that character against the other. Just a thought.

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