[UM] Saisyu

Was it all just Shingo's dream?
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[UM] Saisyu

Post by PenPen » Sun Apr 06, 2008 14:13

I knew I was forgetting someone.

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Post by Kyosuke Kagami » Sun Apr 06, 2008 17:22

Did they tone him down? xD

Hopefully he's still the same.

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Post by PenPen » Wed Apr 09, 2008 16:43

I don't use him normally but I faced someone using him. Nothing seems changed from what I saw.

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Post by frionel » Wed Apr 09, 2008 17:04

cr B, cr A, qcf x 2 P links now, even with SDM.

Seems that jump C, C, f A, qcb C, qcb A, dp C works bether than orignal 98.

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Post by AcidicEnema » Sun May 04, 2008 16:39

From the Wiki:

c.B> c.A> Quick Max> s.C> f+A> Orochinagi

j.D> s.C> f+A> qcb+A> Quick Max> Orochinagi

No special conditions (e.g., corner) stated. Looks like he's one of the characters who benefits quite a bit from Extra mode meter.

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Post by Kane317 » Thu Aug 14, 2008 15:31

frionel wrote:cr B, cr A, qcf x 2 P links now, even with SDM.
On the DM level, only the A version connects
frionel wrote:Seems that jump C, C, f A, qcb C, qcb A, dp C works bether than orignal 98.
As long as the second qcb+P is the A version it'll setup a juggle afterwards.
AcidicEnema wrote:From the Wiki:

j.D> s.C> f+A> qcb+A> qcb+A> Quick Max> Orochinagi
Fixed.



-Curiously: s.C> f+A> qcb+A> qcb+A> dp+A does the exact same damage as: s.C> f+A> dp+D

I guess one is easier to hit confirm and slightly safer when blocked...

-f.B (not too close to opponent) >dp+B

-c.B, s.C chain still works but you have to walk fwd in order for the s.C to connect.

-c.A, s.C works also.

-f+A (overhead), Q.MAX, c.A, qcfx2+A DM connects but the timing is pretty strict

-s.C [1hit]. f+A> QuickDodgeAttack> Orochinagi

-(Corner) j.D, s.C [1hit], f+A, qcb+A> qcb+A> Q.MAX> Orochinagi SDM> dp+C does about 60%

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Post by AcidicEnema » Thu Aug 14, 2008 19:50

Kane317 wrote:Fixed.
Ah... whoops :oops:

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Post by Derrace » Mon Aug 18, 2008 09:57

Kane317 wrote:
-Curiously: s.C> f+A> qcb+A> qcb+A> dp+A does the exact same damage as: s.C> f+A> dp+D

I guess one is easier to hit confirm and slightly safer when blocked...

then you have to choose the one that gives you more gauge, or less for your opponent =p

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Re: [UM] Saisyu

Post by Dark_Chaotix » Sat Dec 13, 2008 10:25



Small combo tut with Saisyu. Nothing fancy

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Re: [UM] Saisyu

Post by Derrace » Sat Dec 13, 2008 11:17

Dark_Chaotix wrote:

Small combo tut with Saisyu. Nothing fancy

nice, didnt know you can connect (in corner) flame dm with hcb punch combo now. cool

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Re: [UM] Saisyu

Post by Dark_Chaotix » Sat Dec 13, 2008 12:33

Via QM yes its possible. With the same combo but SDM, you can do dp+C for two more hits.

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Re: [UM] Saisyu

Post by Kane317 » Fri Jan 30, 2009 21:33

Dark_Chaotix wrote:Via QM yes its possible. With the same combo but SDM, you can do dp+C for two more hits.
Although the combo is surprisingly weak for how stylish it is, albeit, stylish. =)

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