[UM] Vice

Was it all just Shingo's dream?
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[UM] Vice

Post by PenPen » Thu Mar 20, 2008 21:23

Not many changes overall.

A new super, I think the input is qcfx2+P (but wouldn't that cover her old super's command? I'm not sure...I'll just leave it here for now). Anti-air super.
qcb+P now has her moving forward a bit more, so it's not as safe now.
qcb+K doesn't pushback anymore.
f,hcf+P does less damage now (maybe because of the machine setting).
hcf+K seems slower.

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Post by PenPen » Thu Mar 27, 2008 16:00

Her qcb+K move can be cancelled mid-move by pressing ABCD together.

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Post by principal panda » Thu Mar 27, 2008 16:54

PenPen wrote:Her qcb+K move can be cancelled mid-move by pressing ABCD together.
Will it work in the air too? if it did that would be super awesome. Maybe you can set up grapples by jumping, doing Qcb+k early (while the opponent is blocking), canceling it mid-air and do a throw when you land

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Post by PenPen » Thu Mar 27, 2008 17:00

Think it's ground only. But definitely worth a try.

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Post by Sonic_e7 » Wed Apr 02, 2008 17:44

its qcfx2 K for the new anti air move... just played the game in arcade today for the first time... never played the old 98... played 2k2 and xi though... the anti air can be hit out of, it is quite horrible because of that...

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Post by Frederick » Tue Apr 15, 2008 06:02

doesn't seem like air qcb kick can be canceled.

dm basically does 1st part hcf punch slams and ends with jumping beam slam

sdm more slams and ends exactly like her qcf 2x punch sdm

D, fwd A combo ---> forward a misses on certain people more.

qcb+kick locks in place for a lot of hits like gaynuts scratch move.

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Post by AcidicEnema » Sat May 17, 2008 20:42

f+A> Quick Dodge> Dodge Attack> hcf+K

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Post by J]-[UN » Sat Jul 05, 2008 07:00

qcb B cancel has opened up a whole new set of mindgames for Vice man, I can't believe theres been so little mention on this o_O

As long as you cancel anywhere before the last hit, there is 0 pushback AND you get frame advantage wtf so you can basically keep opponents guessing all day as to whether ur gonna cancel into a crB or StandD or grab OR another qcbB @_@ Even if they roll/dodge past you just cancel the move and grab/StandD them as they come out of recovery frame ~_~

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Post by AcidicEnema » Mon Sep 15, 2008 20:03

Video tutorial for advanced Vice tactics:

http://www.tudou.com/programs/view/OUnLLNEuzoc

Most of them are pretty self-explanatory except for the first one, which the author actually says is the tactic he uses the most. The idea behind this tactic is that after the hcb, f+P, the opponent will be backturned while getting up. So this is a very advantageous position for wake up games with Vice. The key here is to mask your intentions with the s.A, then seague into one of four follow ups: 1. hcf+P (although don't do it too fast or you won't be able to grab them due to the back turn). 2. s.D (which you can combo into another hcb, f+P. 3. crouch B (which you can follow with a shoulder butt combo). 4. Dodge/roll.

For those who can read Chinese, the video maker gives a detailed breakdown of the other tactics as well as general Vice usage here:
http://bbs.kofunion.net/read.php?tid=131317

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