KOF'98 Ultimate Match General Discussion
- Gunsmith
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- Mode Change!
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From my experience, if Shingo is the midboss your final boss usually will be o. frugal.
kasumi most of the time --> gaynuts
only had oroach as the last boss once and forgot who was the midboss
the last team before the final boss could be sports team, boss team, iori team, oldies team, or orochi team (if it's orochi team, then orochi is definitely going to be the final boss).
kasumi most of the time --> gaynuts
only had oroach as the last boss once and forgot who was the midboss
the last team before the final boss could be sports team, boss team, iori team, oldies team, or orochi team (if it's orochi team, then orochi is definitely going to be the final boss).
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to be honest this game is looking awsome and only Japan is getting the online system whereas Europe and America dont. I think we should make a petition for snkplaymore allowing servers in Europe and America to register kof98 um so we can play not only with your mates but with people around the world.
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- Higashi Hurricane
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It's been awhile since I did a guide, and I would LOVE to do one for this game, because the availabilty of the 98 movelist means I don't have to do translation work. I'm quite busy though, so I can only start after next week at the soonest. The catch is, I haven't actually played this game yet, so it'll be more of an expanded KOF'98 guide with plenty of contributor information. Also, I'm also going to need permission to refer to the entries here. Once I'm free, I'll try looking around for the PS2 version and get cracking, but if I'm going to write this, I want to get the permission stuff out of the way first.Gunsmith wrote:hmm who else would it be? see if a proper faq comes up on gamefaqs. Heck, I might make one this time. If I do, mark my words, it WILL be glorious.
- Gunsmith
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Well ask them then! Ahh this reminds me of the good old days...Tel wrote:It's been awhile since I did a guide, and I would LOVE to do one for this game, because the availabilty of the 98 movelist means I don't have to do translation work. I'm quite busy though, so I can only start after next week at the soonest. The catch is, I haven't actually played this game yet, so it'll be more of an expanded KOF'98 guide with plenty of contributor information. Also, I'm also going to need permission to refer to the entries here. Once I'm free, I'll try looking around for the PS2 version and get cracking, but if I'm going to write this, I want to get the permission stuff out of the way first.Gunsmith wrote:hmm who else would it be? see if a proper faq comes up on gamefaqs. Heck, I might make one this time. If I do, mark my words, it WILL be glorious.
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- Higashi Hurricane
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- SonicTempest
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- SonicTempest
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http://game.snkplaymore.co.jp/press_rel ... hp?num=144
Japanese PS2 version hits on the 26th of June. Mark your calendars!
Features:
- playable boss characters (O.Iori, O.Leona, Goenitz, Orochi)
- Ability to switch between original/arrange system? (did they make even more changes for the PS2 version, or do they mean you can toggle the UM changes on and off?)
- the original KOF'98
- arranged soundtrack
- Demo recording
- Illustration gallery
- practice mode (lol)
- colour edit
- 3D versions of all the stages
...I could have sworn there was originally a challenge mode (much like XI's) planned...I guess it got dropped.
Japanese PS2 version hits on the 26th of June. Mark your calendars!
Features:
- playable boss characters (O.Iori, O.Leona, Goenitz, Orochi)
- Ability to switch between original/arrange system? (did they make even more changes for the PS2 version, or do they mean you can toggle the UM changes on and off?)
- the original KOF'98
- arranged soundtrack
- Demo recording
- Illustration gallery
- practice mode (lol)
- colour edit
- 3D versions of all the stages
...I could have sworn there was originally a challenge mode (much like XI's) planned...I guess it got dropped.
- Yuki Yagami
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Reposting this post from a character thread to prevent thread derailing.
No, The bosses are random, depending on your capacity.Tel wrote:Sorry for hijacking the thread again, but...
So that means Orochi is the 'true' final boss of the game instead of Rugal this time huh? What's the sequence like now? 6 normal teams, the boss team, then the Riot characters, the Orochi NFT then Goenitz and Orochi?
Shingo -> '96 Yagami/USA/Oyaji Team -> Omega Rugal
Kasumi/Eiji (?) -> Boss Team -> Goenitz
Kasumi/Eiji (?) or ROTB Iori/Leona -> Orochi NFT -> Orochi
I dunno if you also battle the following CPU Teams or not: EX Japan Team (Japan Team with EX Kyo), EX Fatal Fury Team, EX '97 Team, EX AOF Team, Classic Women Team, Classic AOF Team, Classic Ikari Team, '95 Yagami Team, or '96 Women Team?
- Sheba
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Time to recover my PStwo.SonicTempest wrote:http://game.snkplaymore.co.jp/press_rel ... hp?num=144
Japanese PS2 version hits on the 26th of June. Mark your calendars!
Features:
- playable boss characters (O.Iori, O.Leona, Goenitz, Orochi)
- Ability to switch between original/arrange system? (did they make even more changes for the PS2 version, or do they mean you can toggle the UM changes on and off?)
- the original KOF'98
- arranged soundtrack
- Demo recording
- Illustration gallery
- practice mode (lol)
- colour edit
- 3D versions of all the stages
...I could have sworn there was originally a challenge mode (much like XI's) planned...I guess it got dropped.