Um... Athena is High tier, but grapplers are at their most deadly: Goro is God in this game, followed by O.Yashiro and Vice. Choi can be deadly but requires expert hands. Still Goro and Ralf outprioritize with not so much difficulty.Josh wrote:ok.... Is there a Tier list for thisa game? I heard Choi and athena are like GOD tier!
KOF '98 Tiers
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Are you kidding? Just freaking and rewarding ease of use. BnB combo is pretty damaging AND easy, not to mention that it's quite likely to hit by canceling his far C into +A. O.Y's got godly preference with that jD of his and his sB to poke and put pressure gettin away with it. Even if you're an expert, +p still is a threat when used sparingly and surprisingly. Crouch C snuffs pretty much any aerial attack. And, despite being huge, a crouched Yashiro is safe from many moves like Kyo's R.E.D. Kick.Eczema wrote:i don't see what's so good about O. Yashiro.
Er... Huh?Josh wrote:shere does Heavy D and Mai come into this?
Heavy D. is a bit complex and you gotta know him well to reap good rewards. Mai's got priority and good pressure but not as good as any grappler's. I'd said both are mid.
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Well, Heavy D!'s got a great anti-air that comes fast, has extreme priority and has a deceiving range: crouch C. Also, his +p invencibility allows for mind games and extends his gameplay. His grab is not that great. Chang's got the greatest grab (D) in the game. Massive damage up to DM damage.
Yeah, Heavy D!'s only problem is his combos. close C, + A into whatever sometimes misses crouching opponents and his close C tends to push the oponent too far. The option is using his crouch B and A into +A but that requires skill and timing.
Practice is the key.
Yeah, Heavy D!'s only problem is his combos. close C, + A into whatever sometimes misses crouching opponents and his close C tends to push the oponent too far. The option is using his crouch B and A into +A but that requires skill and timing.
Practice is the key.
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