Samurai Spirits Tenkaichi Kenkyakuden PS2 port

Discuss gameplay for other SNK gems here.
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Samurai Spirits Tenkaichi Kenkyakuden PS2 port

Post by SonicTempest » Thu Oct 20, 2005 02:54

It now has a release date of January 19th in Japan.

Source: http://www.insertcredit.com/archives/000688.html

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Post by Kyosuke Kagami » Fri Nov 04, 2005 21:24

... now I'm having strong reasons to buy a PS2. Imported games like Tenka will be worth it :3 (so yeah, fuck bootlegs).


No news about the exclusive chars for the console version?

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Post by Max » Fri Nov 04, 2005 21:56

The official site has the promotional video. Link.

Seems that Kuroko and Poppy are in among others, but I don't know who the others are.

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Post by Kyosuke Kagami » Fri Nov 04, 2005 23:29

: D

MY PREDICTION HAPPENED!


Unfortunately, those were the only chars I could imagine as "extra" chars :| (and no, I don't think Asura and Shiki make it here).

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Post by SnapYak » Mon Nov 07, 2005 09:01

From Kof Cyberfanatics.

7 new characters and 4 new variations of existing versions.

New characters include:
- Kuroko (The background referee)
- Poppy (Galford's Dog)
- Pakupaku (Cham Cham's monkey)
- Shikuru & Mamahaha (Nakoruru's Wolf and Bird)
- Champuru (Mina's whatever it is)

And 4 new versions include:
- Kim Ung Che (Gaira with hair)
- EX Galford (An evil Galford)
- Wanfu with his stone pillar
- Rimu with her old sprite

Plus, Three new spirits (systems) along with six spirits from the arcade version, Arranged Soundtracks, Gallery Mode and Survival mode.

*Well Im buying an original of this*!

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Post by Kyosuke Kagami » Mon Nov 07, 2005 21:30

LOL transformed Tam Tam is a extra char?

Take a look at Kuroko. He's still a damned beast o_O AND NOW SELECTABLE! BTW, I think I also saw an EX version of Nakoruru.



A giant "<3" @ old Rimu sprite.

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Post by Cascade » Thu Nov 10, 2005 23:38

Holy crap, that's so many characters. Tenkaichikyakuden already had so many, and now this? Granted, they aren't too serious and they're almost all old sprites, but still...

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Post by SnapYak » Mon Nov 14, 2005 05:34

Some of the characters drawings and command lists....

http://am.sega.jp/utop/closeup/samurai_05.html

:o

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Post by Kyosuke Kagami » Mon Nov 14, 2005 18:41

I thought that site would have pics of the extra chars :(

Me wanna see SSIII Rimu and Rasetsu Galforf ;_;

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Post by Dark Geese » Wed Nov 30, 2005 18:28

However with that being said be glad that SNK is putting the finishing touch making this game the last 2d Sam Show.. Will it be broken ala MVC2? That is the question when we have 50 or some characters. Give this game time to be played to full and lets see how broken we can make it.

Still I'm sure someone can make a mugen with all the older versions of the characters 'Classic Nakoruru" vs. Ukyo 97' or something..HAHAHA, 8)

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Post by Kyosuke Kagami » Wed Nov 30, 2005 21:33

Broken? Nah, I don't think so. And if it is, I wouldn't really be worried, because it's just a console port.

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Post by Dark Geese » Sun Dec 04, 2005 23:16

Yeah true but the bad thing is that if it is really broken then the Capcom fans are gonna say "Just another broken SNK game" and that is gonna hurt our chances of making it an EVO GAME/highly competitive game.

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Post by Fuu » Mon Dec 05, 2005 06:34

As far as i know the arcade version is already well balanced or close enough, isn't that what really matters to the competitive crowd?

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Post by Dark Geese » Mon Dec 05, 2005 17:01

True however the main thing is that the majority of people are going to see it for the first time once it hits consoles if not then they wont even see the arcade port which is exclusive to Japan.

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Post by SnapYak » Mon Dec 19, 2005 22:09

Pics of most of the new characters and alternative versions of old characters at this website...

http://www.watch.impress.co.jp/game/doc ... 14/sam.htm

8)

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