What do you think SNK could have done to make MI better?

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duolon_2005
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What do you think SNK could have done to make MI better?

Post by duolon_2005 » Mon Mar 06, 2006 17:41

Suggestions on what SNK could have done anywhere to make MI a little more appealing?

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Anti-K'
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Post by Anti-K' » Mon Mar 06, 2006 18:26

Should've kept the original voices in the U.S. version.

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Post by SonicTempest » Mon Mar 06, 2006 19:27

Fixed the wall juggles and the OTGs.

Other than that...can't really think of anything, no.

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Post by L1r » Tue Mar 07, 2006 00:15

Hmm, maybe do something with the feel of the game, it's a tad faster than most 3D fighters and that's not entirely enjoyable. I'm not entirely such if that counts as a general improvement or a personal preference though. Besides that I'm with SS, OTGs and Wall Bounce were the main issues. Maybe explore on the extra modes besides the missions...

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Post by Monpochi » Tue Mar 07, 2006 23:01

What SS said. Overall physics. Subtract an amount of speed.

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Post by duolon_2005 » Wed Mar 08, 2006 19:12

Did MI have the same voice actors in the Japanese versions that previous KOFs had for the same characters?

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Post by Josh » Fri Mar 24, 2006 20:41

change mai's costume, make it more DOA ish

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Post by Greed Sever » Thu May 17, 2007 00:37

all of what's been mentioned, plus I think rolling/sidestepping could be enhanced (more distance on sidesteps, actually passing thru opponent with roll), especially for the coin collecting missions. Also, I think the super moves tend to be way too powerful for how easy it is to combo into them.

And does anyone else out there just hate stylish moves in general?

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Post by Blake B » Sat May 26, 2007 23:27

The stylish moves are cool, if they didn't have it, imagine how crappy the game would be....it's there to give it more of a 3Dish feel, that's what i think.

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