[MI2]K'
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- Persona
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actually the *2A/C is a SC after the fD of the dpC, when i do it it is taking 2 bars. i will try again later to confirme it.Persona wrote:It's not a SC I believe, it's just a juggle into super. It also works in MI 1.dobiqwolf wrote:i see what you mean k' SC the f D on the groundPersona wrote:Cx2, D, D whiff, C, f D, qcfx2 A
f B, C, f D, qcfx2 A
A lot of the SCs don't make any sense. -_-
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i dont like the new + LK/SK attack of k'
it doesnt turns into minute spike
if anyone please can help me understand this movement...
i was always very used to make his + LK/SK twice with excellent results..
another question.. can k' make his old combos in which he cuts this kick into his crow bites?
im a bit new to this game, so be patient
(persona, your combo vids are excellent)
it doesnt turns into minute spike
if anyone please can help me understand this movement...
i was always very used to make his + LK/SK twice with excellent results..
another question.. can k' make his old combos in which he cuts this kick into his crow bites?
im a bit new to this game, so be patient
(persona, your combo vids are excellent)
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K' doesn't seem to have changed much in Regulation A...Although Minute Spike is now a guaranteed followup from Second Shell (I can't remember if this was the case in MI2 or not).
His Air Trigger is also different - B version gives you the KOFXI version where he keeps moving forward while shooting the projectile, while D version gives you the horizontally fired projectile which makes him fly backwards like NGBC/KOF2K3.
His Air Trigger is also different - B version gives you the KOFXI version where he keeps moving forward while shooting the projectile, while D version gives you the horizontally fired projectile which makes him fly backwards like NGBC/KOF2K3.