Gaming's subtle influence on RL
- Apathy Wind
- Maxed Out?!
- Posts:1034
- Joined:Fri May 06, 2005 22:32
- A.K.A.:PS3 Crap Shoot
So the latest issue of EGM has an article on how game developers' real lives are affected by all the time they spend on their games (eg. Gears of War developer noticing cover options in the real world, Burnout developers speeding/recklessly driving their own cars).
After thinking about it, I realized that from time to time I've also applied game logistics to the real world. Examples being:
- As a big Twisted Metal fan, I've noticed that I've a tendency to evaluate the distance and trajectory necessary for a successful napalm strike on other motorists, bridges, pedestrians...
- I'm also pretty observant of real life equivalents of what would qualify as 'grindable' objects and grind lines in a (wait for it....) Jet Set Radio game (eg. grind down the traffic lane divider, leap to the fencing line, jump onto power lines.....)
So am I the only psycho who has these gaming elements pop up from time to time?? If you've experienced any yourself - let's hear about 'em
After thinking about it, I realized that from time to time I've also applied game logistics to the real world. Examples being:
- As a big Twisted Metal fan, I've noticed that I've a tendency to evaluate the distance and trajectory necessary for a successful napalm strike on other motorists, bridges, pedestrians...
- I'm also pretty observant of real life equivalents of what would qualify as 'grindable' objects and grind lines in a (wait for it....) Jet Set Radio game (eg. grind down the traffic lane divider, leap to the fencing line, jump onto power lines.....)
So am I the only psycho who has these gaming elements pop up from time to time?? If you've experienced any yourself - let's hear about 'em
- Vice Vecta
- Almost there! ...74%
- Posts:419
- Joined:Mon Aug 29, 2005 23:10
- A.K.A.:Turned ON
- Location:Questioning myself what is a man
-
- Posts too much
- Posts:2001
- Joined:Sun May 08, 2005 21:49
- A.K.A.:BROsuke
- PSN:KagaminKyousuke
- Location:All of Americas, it seems.
- Contact:
Why is this thread in ZA WARUDO? :0
And it happens with me sometimes... except it's the opposite, I try to observe and compare RL stuff with videogames, specially simulators. First time I was testing Forza Motorsports' damaging system and overall physics, I was incredibly obsessed in trying to see how accurate the Newtonian physics were applied in the game and how real the damage felt.
And it happens with me sometimes... except it's the opposite, I try to observe and compare RL stuff with videogames, specially simulators. First time I was testing Forza Motorsports' damaging system and overall physics, I was incredibly obsessed in trying to see how accurate the Newtonian physics were applied in the game and how real the damage felt.
- SonicTempest
- Posts too much
- Posts:3409
- Joined:Wed May 04, 2005 14:26
- A.K.A.:>8|
- XBL:SonicTempest84
- PSN:SonicTempest
- Location:Seattle, WA
- Contact:
- Shiny
- Posts too much
- Posts:1793
- Joined:Fri May 06, 2005 18:02
- A.K.A.:Wreck-It Richard.
- XBL:Callsign Rain
- PSN:Anariaca3279
- Location:Miami, FL
- Contact:
- Anti-K'
- MOAR
- Posts:976
- Joined:Sat Jun 18, 2005 21:37
- A.K.A.:Turned ON
- Location:Los Angeles, CA
- Shiny
- Posts too much
- Posts:1793
- Joined:Fri May 06, 2005 18:02
- A.K.A.:Wreck-It Richard.
- XBL:Callsign Rain
- PSN:Anariaca3279
- Location:Miami, FL
- Contact:
-
- ON Elite Spammer
- Posts:544
- Joined:Sat Jul 09, 2005 22:10
Meh, I can't count the amount the times me and friends have applied KOF logic to other stuff in real life.
On girls:
Scruffy: So you're giving her the stuffed animal tonight eh?
Me: *Nods*
Scruffy: And you don't know how she's going to react?
Me: *Nods*
Scruffy: Its like going for the Kyo dream cancel combo outside of the corner. If you're just a bit too far away, the LDM will whiff, you'll fail to grab the opponent, and she'll fall through and recovery roll. You'll have wasted 2 levels and be open to a devastating counter attack. You sure you don't want to poke some more until she's in the corner, before going for the LDM combo?
Me: Nope. I'm gonna go for it.
Scruffy: Good luck.
On girls:
Scruffy: So you're giving her the stuffed animal tonight eh?
Me: *Nods*
Scruffy: And you don't know how she's going to react?
Me: *Nods*
Scruffy: Its like going for the Kyo dream cancel combo outside of the corner. If you're just a bit too far away, the LDM will whiff, you'll fail to grab the opponent, and she'll fall through and recovery roll. You'll have wasted 2 levels and be open to a devastating counter attack. You sure you don't want to poke some more until she's in the corner, before going for the LDM combo?
Me: Nope. I'm gonna go for it.
Scruffy: Good luck.
- Vice Vecta
- Almost there! ...74%
- Posts:419
- Joined:Mon Aug 29, 2005 23:10
- A.K.A.:Turned ON
- Location:Questioning myself what is a man
-
- ON Elite Spammer
- Posts:544
- Joined:Sat Jul 09, 2005 22:10
- nevadash
- Powering up...89%
- Posts:164
- Joined:Tue May 10, 2005 00:07
- A.K.A.:Turned ON
- Margoyle
- Charging...80%
- Posts:58
- Joined:Fri Sep 23, 2005 01:27
- A.K.A.:Turned ON
- Location:Brooklyn
- Contact:
Re: Gaming's subtle influence on RL
I USED TO DO THE EXACT SAME THING. Especially in particular case, when there was very well-done graffiti at an awkward position on a building and I tried figuring out how it got there.Apathy Wind wrote: - I'm also pretty observant of real life equivalents of what would qualify as 'grindable' objects and grind lines in a (wait for it....) Jet Set Radio game (eg. grind down the traffic lane divider, leap to the fencing line, jump onto power lines.....)
- denieru
- Almost there! ...9%
- Posts:325
- Joined:Sat May 07, 2005 02:02
- A.K.A.:Sempai
- XBL:D3NIERU
- PSN:DenSempai
- Location:Tijuana, a huevo!
- International Bastard
- More power! ...62%
- Posts:259
- Joined:Fri Aug 26, 2005 14:37
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact: