Can you teach a Fighting Game?
Posted: Sat Aug 06, 2005 12:36
I am of the thinking that while a FG can be learnt, it can not be taught.
The learning process/practical lessons are of paramount importance.
I also think that so-called pointers by *experts* (subject to intrepretation but most often the immediate person who whacked you silly just now.) though useful is not the most important thing.
So people who told me that they received revelations from experts are taken with a grain of salt. I am more inclined to believe that its more of a progession of your own skill level and that fact that you can understand/agree on what the expert said meant that you yourself is due for a gameplay tweak in the first place. It is going to happen whether with or without external inputs.
A lot of stuff like pointers, combo and v.s. vids can only be deigned as a reference.
Anyway, the most important thing to mastering a FG is the ability to cut along the grain of a piece of wood.
This means you gain the ability to attack the weakness of the opponent and use it to win. Of course you can cut across the grain but you really want to make things more diffcult for yourself?
*Minor rant*
I also heard that people are turned off by FGs in part of its complexity (which they will never admit as everyone believes FGs are brain dead in application.)
but more towards the newbie unfriendliness adopted by FGers? Is it true?
The learning process/practical lessons are of paramount importance.
I also think that so-called pointers by *experts* (subject to intrepretation but most often the immediate person who whacked you silly just now.) though useful is not the most important thing.
So people who told me that they received revelations from experts are taken with a grain of salt. I am more inclined to believe that its more of a progession of your own skill level and that fact that you can understand/agree on what the expert said meant that you yourself is due for a gameplay tweak in the first place. It is going to happen whether with or without external inputs.
A lot of stuff like pointers, combo and v.s. vids can only be deigned as a reference.
Anyway, the most important thing to mastering a FG is the ability to cut along the grain of a piece of wood.
This means you gain the ability to attack the weakness of the opponent and use it to win. Of course you can cut across the grain but you really want to make things more diffcult for yourself?
*Minor rant*
I also heard that people are turned off by FGs in part of its complexity (which they will never admit as everyone believes FGs are brain dead in application.)
but more towards the newbie unfriendliness adopted by FGers? Is it true?